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Kanat Zıplama

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  • 2d
  • arcade
  • flappy-bird
  • one-button
  • endless
  • casual

How to play

Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.

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Made by Mehmet Akif Özdemir, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.

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Make your own game

Kanat Zıplama was built by Mehmet Akif Özdemir with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Kanat Zıplama opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Kanat Zıplama

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a responsive, full-screen 2D side-view arcade game titled “Kanat Zıplama” (Turkish). Rebuild it as a Flappy-Bird-style one-button flying game. Use a canvas that fills the viewport, with a fixed camera: the small bird stays at about 28% of the screen width (capped near 130 px), while obstacle pipes move from right to left. The player controls only the bird’s vertical motion: each tap, click, or Space/Up Arrow press gives it a sharp upward flap; gravity continually pulls it down. Fly through the openings between successive pairs of green pipes. Award one point when the bird passes each pipe pair. Hitting a pipe, the top edge, or the ground ends the run. Show a large score at the top during play. After a collision, dim the playfield and show “Oyun bitti”, the final “Skor: N”, and a Turkish replay instruction; tapping/clicking or pressing Space/Up Arrow starts a fresh run, and Enter also restarts after game over.

Match the game’s clean, playful flat 2D canvas art. The background is a bright vertical blue-to-pale-cyan sky gradient with a few soft, white drifting clouds, a rounded green distant hill, and a tan ground strip along the bottom with a vivid green top edge and repeating small ground marks scrolling while the game is active. Draw the bird as a compact round golden-yellow bird with a pale belly, orange flapping wing, white eye with dark pupil, and orange beak; tilt it according to its vertical velocity. Draw each obstacle as a pair of tall green pipes extending from the top and from just above the ground, with a central opening of roughly 178 px, thick projecting rims, subtle green gradients, and a narrow highlight. Pipes are about 68 px wide, appear at regular intervals, and have varied vertical gap positions; keep the bird and gap proportions readable across screen sizes. The bird’s flap is strong and gravity is continuous, so timing repeated flaps to pass through gaps is the core challenge.

On first load, show a centered dark navy translucent rounded intro card over the dimmed scenic background. Include the large white title “Kanat Zıplama”, the Turkish subtitle “Telefondan QR kodu okut, kuşu boruların arasından uçur!”, a prominent white-framed square QR code for opening the game on a phone (with a simple readable QR-unavailable fallback), a wide rounded yellow button labeled “Bu cihazda oyna”, and the muted hint “Dokun / tıkla / Boşluk tuşu ile zıpla”. The button enters a ready state rather than immediately starting: hide the intro, show the score HUD, and display a gently bobbing bird plus a centered dark rounded prompt reading “Dokun ve uçmaya başla”. The first tap/click or Space/Up Arrow flap begins play; tapping the canvas directly from the intro may begin immediately. During play retain a large centered white score with dark shadow at the top and a subtle bottom-center hint “Dokunarak uçur”. Keep all interface text in Turkish, controls touch-friendly, and the composition usable on both phones and desktop.

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