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Imprecazionometro

  • arcade
  • clicker
  • satirical
  • casual
  • 2d
0
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1 play

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. minecraft internet built it with Cinevva, so it works on a phone or a tablet too.

Discussion

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Make your own game

Imprecazionometro was built by minecraft internet with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Imprecazionometro opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Imprecazionometro

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a single-screen Italian satirical click/tap game titled “Imprecazionometro”. Use a centered responsive game panel up to about 980x680, with a dark purple background split into a lighter purple upper area and darker lower area, subtle radial purple/pink lighting, and a dark drop shadow. At the top, show the large bold title “IMPRECazionometro”/“IMPRECAZIONOMETRO” in white with the “RE” portion highlighted yellow, plus a rounded translucent control labeled “Modalità soft”.

In the main stage, display three large stylized cartoon people standing side by side, each inside a pale rectangular portrait-like backdrop. They should be simple geometric/vector figures with thick very dark outlines: oval head, dot eyes, smiling curved mouth, swooping solid hair, rounded torso, and short raised arms extending to either side. The characters are:
- Gino: light skin, dark purple hair, pink/red shirt;
- Marta: medium skin, nearly black hair, teal shirt;
- Rocco: darker brown skin, dark brown hair, yellow/orange shirt.
Put their bold names underneath: Gino, Marta, Rocco. The characters should slightly lift and scale up when hovered or pressed.

The core mechanic is venting: clicking/tapping a character, or pressing keyboard keys 1, 2, or 3 for Gino, Marta, or Rocco, makes that character display a white rounded speech bubble above their head with a dark outline and a little pointer. Choose a line randomly from that character’s profane Italian line or shared comic variants. The character-specific lines are “Cazzo, di nuovo?!”, “Vaffanculo, che giornata!”, and “Che merda di sfortuna!”. Other possible spicy lines are “Ma porca miseria!”, “Che cazzo succede?!”, “Vaffanculo, ancora?!”, “Vaffanculo a te!”, “Porco io!”, “È Riccione!”, and “Nesto?!”. Keep this clearly presented as fictional comic speech, not realistic violence. Each bubble animates in with a scale/fade effect, stays visible briefly (about 1.3 seconds), then disappears. Trigger browser Italian text-to-speech for the line when available, cancelling the previous utterance; give the three characters distinct voice behavior: Gino lower/rougher, Marta higher/faster, and Rocco deeper/slower. 

Every vent increases a meter score by a random 10–20 points multiplied by the current rapid-tap combo, capped at 5x, with total score capped at 100. Rapid activations within roughly 1.1 seconds build the combo; display “COMBO xN” beside the score when combo is above one. On reaching 100, show “MAX — SFOGO COMPLETATO!” and reset the score after a short delay. Include a bottom HUD panel spanning most of the game width: dark nearly-black translucent panel, purple border, rounded corners, and a small shadow. Its heading reads “⚡ LIVELLO DI SFOGO” on the left and the score “0 / 100” on the right. Below is a thick rounded horizontal meter with a dark track and a gradient fill progressing green to yellow to orange/red/pink. Under it, show the Italian hint: “Tocca i personaggi: parlano a voce alta. Tocchi rapidi entro 1 secondo attivano la COMBO.”

The “Modalità soft” button enables a 10-second non-profane mode. While active, character bubbles randomly use only “Accidenti!”, “Che sfortuna!”, “Non ci credo!”, or “Mannaggia, ancora?!”, and the button text changes to “Soft: 10 secondi”, then returns to “Modalità soft” when the period ends. Each activation should also cause a very brief translucent white full-panel flash. Make the layout responsive: on narrow screens scale the characters down, hide the small top-right/tag text if present, and retain the three-character row and bottom meter. Use Italian UI text throughout and a playful, polished flat cartoon aesthetic.

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