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IA Creator Lab

  • 2d
  • arcade
  • casual
  • time-attack
  • mobile
  • neon
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Nadia Monserrat Mauricio Montes built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about IA Creator Lab yet. Play it, then tell Nadia Monserrat Mauricio Montes what you would add next.

Make your own game

IA Creator Lab was built by Nadia Monserrat Mauricio Montes with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix IA Creator Lab opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for IA Creator Lab

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a portrait-friendly 2D HTML canvas arcade game titled “IA CREATOR LAB,” with all visible UI text in Spanish and a dark neon futuristic AI-laboratory aesthetic. Use a full-screen responsive canvas with a very dark navy vertical gradient background (#081528 at the top to #10152e at the bottom). The lower playfield begins around 38% of the screen height and has a subtle thin blue divider plus a faint square grid with roughly 44px spacing. Draw soft neon glows, rounded panels, crisp system-style sans-serif typography, and no external images.

Game flow: begin on a menu screen. Center a glowing cyan sparkle/star icon near the upper third, the large title “IA CREATOR LAB,” subtitle “Convierte ideas en imágenes, videos y juegos,” a prominent purple rounded button reading “TOCAR PARA CREAR,” and helper text “Mueve la chispa IA y entrega ideas a cada estación,” followed by “IMAGEN   VIDEO   JUEGO.” Tapping/clicking anywhere on the menu (or pressing Space) starts a run.

During play, show a top HUD panel inset about 14px from the edges, with a dark translucent rounded rectangle and subtle blue outline. It contains “IA CREATOR LAB” at upper left, “Ronda 1” (and the current round) below it, the remaining countdown at upper right such as “75s,” and “PUNTOS 0” underneath. Beneath this are three small rounded counter cards for completed creations: a pink sparkle icon and image count, a cyan play-triangle icon and video count, and a purple diamond icon and game count. Below the HUD, centered horizontally in a row, place three large glowing rounded station panels around 104px wide by 76px high: pink “IMÁGENES” with a sparkle icon, cyan “VIDEOS” with a play triangle, and purple “JUEGOS” with a diamond. Each has a colored outline, dark translucent interior, strong matching glow, and a colored circular icon ring inside; station labels sit below the panels.

The player is a small glowing cyan circular avatar in the grid play area, with a pale outer ring, two dark dot eyes, and cyan glow. Start it around 68% of the screen height and center x. The player moves freely in the playfield using Arrow keys or WASD on desktop, with speed about 230 pixels/second, clamped horizontally to 28px from either edge and vertically from 39% of screen height to 95px above the bottom. On touch devices, support a virtual joystick: dragging from the lower-left area (only pointer-down in the left 55% and bottom 190px starts it) steers according to the drag vector; when idle show a faint circular control around the lower-left reading “mover.”

The objective is to collect floating “ideas” and deliver each to any matching creation station (the game permits delivery to whichever of the three stations the player reaches). Spawn five ideas at the start, then continuously maintain up to six uncollected ideas, spawning another about every 2.3 seconds when below that amount. Ideas are small glowing colored circles with a dark “?” in the center, positioned randomly in the lower play area from about 43% to 85% of screen height, with colors chosen from yellow, coral, mint, or lavender. They gently pulse. When the player overlaps an unheld idea (roughly player radius plus idea radius), automatically collect it: mark it held, show the message “Idea capturada — elige una estación,” and make the idea follow just above the player. Only one idea can be held at a time. When the player reaches within roughly 58px of a station while holding an idea, automatically deliver it, increment that station’s counter, award 100 + 15×current round points, update the round as high as 9 based on score (round = 1 + floor(score/700), capped at 9), show a message like “IMÁGENES: creación lista +115,” remove the delivered idea, spawn a replacement, and emit a burst of matching colored square particles. Also emit a small colored particle burst on pickup.

Display temporary dark translucent rounded message banners centered near the bottom, for example “Recoge una idea y llévala a una estación,” which appears at the beginning of play, and delivery/pickup messages for about 2.5–3 seconds. The run has a 75-second countdown; decrement it continuously and stop at zero, displaying a game-over overlay. Draw particles as small colored squares that drift outward, slow, fade, and disappear.

When time expires, retain the playfield and HUD under a dark translucent overlay. Center “LAB COMPLETADO,” then the final “N puntos,” then the three final counts with their sparkle/play/diamond icons, and a purple rounded button labeled “VOLVER A CREAR.” Clicking/tapping the overlay or pressing Space resets and starts a new run. The game should have no enemies, combat, lives, ammo, camera scrolling, or separate levels; the challenge is time management, collecting question-mark ideas, and delivering them to the three stations. Make the layout adapt to window size while preserving the same proportional composition and neon visual language.

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