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재선 키우기

  • virtual-pet
  • casual
  • 2d
  • korean
  • mobile
  • caretaking
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Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.

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Make your own game

재선 키우기 was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

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Read the build brief for 재선 키우기

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild a responsive Korean-language virtual pet care game titled “재선 키우기” (“Raising Jaeseon”), designed primarily for a centered mobile-width layout. Use a dark navy outer background and a single app panel no wider than about 720px, filling the viewport vertically. The app has a dark navy header with the title “재선 키우기”, subtitle “작은 하루를 잘 돌봐 주세요”, and a pill badge showing the current day and life phase, initially “1일차 · 새싹”. Below it is a large rounded-top canvas stage, followed by a cream HUD panel.

The stage is a bright, simple 2D cartoon scene rendered on canvas. Paint a vertical gradient sky from light cyan-blue at the top through pale green to warm peach near the bottom, with soft white clustered clouds and a large green oval hill. In the foreground, draw a slightly rotated salmon-pink picnic blanket with a dark purple outline, rounded corners, and repeated pale vertical stripes. Center a cute orange bear/hamster-like character named Jaeseon: dark purple outlines, orange body and ears, a large pale-orange round face, two black dot eyes, pink circular cheeks, a small curved smiling mouth, and a blue semicircular bib/shirt over the lower body. Add a soft oval shadow beneath the character. The character gently bounces continuously. The stage has a small translucent sign in its lower-left corner reading “🌱 재선의 하루”.

At the top of the stage, overlay a large white speech bubble with a thick dark navy outline, rounded corners, a small pointed tail, and bold Korean text initially reading “재선이 깨어났어요! 오늘은 뭘 해볼까요?”. Show the same action feedback briefly in a dark toast pill near the bottom of the viewport.

The core loop is a real-time virtual pet: maintain three integer stats from 0 to 100, initially food/hunger meter 70, mood 70, and energy 70. Every frame, stats gradually decay while time passes: food decreases about 0.7 per second, mood about 0.45 per second, and energy about 0.5 per second. Clamp and round all values to 0–100. Advance an age timer in real time; the day badge begins at day 1 and advances as the age timer reaches successive day thresholds. Display life phases based on age: “새싹” below age 2, “어린이” from 2 to under 5, “청소년” from 5 to under 9, and “멋진 어른” at 9 or above.

Under the stage, create three equal meter cards with dark navy borders and rounded corners, pale peach backgrounds, labels and numeric values: “🍚 배고픔” (food/hunger), “💖 기분” (mood), and “⚡ 체력” (energy). Each has a horizontal rounded track and a green fill whose width matches the percentage. Add three large touch-friendly buttons in a row: “🍙 밥 주기”, “🎮 놀아주기”, and “🛌 재우기”, with white backgrounds, dark outlines, bold text, and a pressed state that moves down slightly. Include the hint text “시간이 지나면 배고픔·기분·체력이 조금씩 내려가요”.

When the feed button is pressed, increase food by 24, reduce energy by 3, show “냠냠! 재선이 맛있게 먹었어요.”, and for roughly 1.1 seconds animate the character state with a rice-ball emoji “🍙” beside it. When play is pressed, increase mood by 24, reduce energy by 13, show “와아! 재선이 신나게 놀았어요!”, and show a balloon emoji “🎈” beside the character for about 1.1 seconds. When sleep is pressed, increase energy by 30, reduce food by 7, show “스르르… 재선이가 푹 쉬고 있어요.”, and for about 1.1 seconds draw sleepy closed-line eyes and floating “Z z” marks beside the character. During any action, make the normal bounce slightly more pronounced. When mood is above 45, draw a smile; at 45 or below, draw a frown. If food drops below 20, occasionally notify the player with “배가 꼬르륵… 재선에게 밥을 주세요!”; if mood drops below 20, occasionally notify them with “재선이 심심해 보여요. 같이 놀까요?”. Keep the visual style soft, friendly, colorful, and outlined like a Korean casual cartoon pet game, with no invented combat, inventory, levels, currency, or extra screens.

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