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কাজীরহাট রাইডার

  • 2d
  • arcade
  • driving
  • endless
  • top-down
  • bengali
  • mobile
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Kisloo Kazi built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about কাজীরহাট রাইডার yet. Play it, then tell Kisloo Kazi what you would add next.

Make your own game

কাজীরহাট রাইডার was built by Kisloo Kazi with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix কাজীরহাট রাইডার opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for কাজীরহাট রাইডার

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Build a portrait-oriented 2D HTML5 canvas arcade driving game titled “কাজীরহাট রাইডার” (Kazirhat Rider), with all UI text in Bengali and a responsive full-screen layout. Use a fixed logical playfield of 360x640 scaled to fit the viewport, with dark brown letterbox/background if necessary. Camera is a top-down, vertically scrolling view: a tan road runs straight down the center from x=62 to x=298, with two columns of short cream lane-divider dashes at x=142 and x=218 that continuously scroll downward. The road is bordered by dark brown horizontal separators and colorful market-shop blocks on both sides. Each shop block is about 92–110 px tall, randomly colored blue, pink, yellow, red, teal, or purple, has repeated dark horizontal stripe details, and a vertical white sign with rotated Bengali shop labels such as “এনআরবি ব্যাংক”, “চা-স্টল”, “মুদি দোকান”, “কাপড়ের দোকান”, “মসজিদ”, and “মোবাইল সার্ভিস”. Shop scenery loops as the player travels.

The player is a simple top-down motorcycle and rider fixed near the bottom of the road around y=536. Draw it in a minimal flat/vector style: black vertical wheels/frame, a red central body, blue oval shirt/body, tan face, and black hair/helmet-like top, with a subtle dark shadow. The player has three lanes centered at x=104, 180, and 256 and smoothly moves to the selected lane rather than freely steering. Avoid obstacles while traveling at least 600 meters. Obstacles spawn above the screen and move downward relative to the player: yellow/orange rickshaws, off-white vans with dark windows, brown carts, and teal-clothed pedestrians with tan heads. Give them simple geometric flat shapes and shadows. Pedestrians can be cleared by sounding the horn: pedestrians in range move sideways off the road and count as “পথ ছাড়া”; otherwise collisions reduce health.

Core driving mechanics: start at 0 speed, and smoothly accelerate toward about 320 when gas is held, coast toward about 150 normally, and slow toward about 35 while brake is held. Distance increases based on speed, score increases continuously with speed, and the road/shops scroll based on speed. Use lane-change buttons or keyboard controls: left/right arrows or A/D change lanes; W, Up, or Space holds gas; S or Down holds brake; H sounds the horn; P pauses/resumes. On mobile, show fixed bottom controls: left/right arrow buttons, “হর্ন”, “ব্রেক”, and a prominent green “গ্যাস” button. Buttons should support pointer/touch hold behavior.

Collision and scoring rules: start with 100 HP. A collision with a vehicle, cart, or non-fleeing pedestrian removes 25 HP, briefly makes the bike invulnerable, shakes the screen, flashes a translucent red overlay, drops speed, resets combo to x1, and emits a crash sound/particles. At zero HP the mission fails. Passing close to a non-pedestrian obstacle without hitting it awards a near-miss, increases combo up to x8, starts a short combo timer, and awards score multiplied by the combo. Horn use has a cooldown and makes nearby pedestrians flee sideways, awarding 5 points each. If speed is low while damaged, show “দম ফিরছে…” and gradually regenerate HP. Reaching 600 meters wins and adds a completion score bonus. Track and persist the best score in local storage.

Display a Bengali HUD during play: HP number and a colored health bar, distance like “0 / 600 মি”, score like “0 স্কোর”, combo like “x1”, and best score like “সেরা 0”. Include buttons for sound on/off, pause (“থামুন”), and fullscreen (“ফুল”). Generate simple Web Audio effects for horn, near miss, collision, and a quiet looping market-like synthesized melody while playing; provide a mute toggle. Audio should begin/resume after user interaction.

Provide a Bengali start overlay card titled “কাজীরহাট রাইডার”, subtitle explaining to avoid market crowds, rickshaws, and pedestrians and cross 600 meters, concise control instructions, a “মিশন শুরু করুন” button, sound toggle, and a link-style button labeled “Google Maps-এ কাজীরহাট দেখুন ↗”. Provide a pause overlay with “বিরতি” and “চালিয়ে যান”. On game over, show either “মিশন সফল!” with “আপনি ৬০০ মিটার পার হয়েছেন।” or “মিশন ব্যর্থ” with “বাইক ভেঙে গেছে।”, then four stats: meters, score, near misses (“চুল বাঁচানো”), and pedestrians cleared (“পথ ছাড়া”). Include “আবার খেলুন”, share-result, and copy-result buttons. Keep the art intentionally simple, colorful, flat, and geometric, matching the shown top-down market road and vertical Bengali shop signage; do not add unrelated enemies, weapons, powerups, or alternate levels.

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