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Arcade › Galaksi Gezegen Topu
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Ömer Cihangir Acar built it with Cinevva, so it works on a phone or a tablet too.
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Galaksi Gezegen Topu was built by Ömer Cihangir Acar with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Galaksi Gezegen Topu opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a browser-based 2D canvas game titled “GALAKSİ GEZEGEN TOPU” (Galaxy Planet Ball), in Turkish, with a full-screen responsive layout and no scrolling. Use a dark deep-space visual style: a vertical background gradient from nearly black/navy at the top to dark violet/blue at the bottom, a soft rotating purple/pink nebula glow near the center, hundreds of twinkling stars (mostly pale blue with some pink), and three faint elliptical orbital rings across the middle. Render everything as glowing, polished radial-gradient spheres with subtle highlights and halos. The game is an overhead galaxy exploration and target-shooting game. The player is a glowing blue spherical planet fixed around the center of the screen, while WASD movement scrolls the camera through a bounded 2200 by 1500 world. The player should move at about 310 world units per second, with normalized diagonal movement, and the camera/world view must clamp at the map edges. The player sphere starts with radius about 34, has a bright cyan-blue highlight, a dark blue shaded edge, a white curved shine stroke, and a strong glow. There are eight enemy/target planets placed around the world at approximate positions (420,300), (980,250), (1600,380), (1850,900), (1350,1120), (520,1080), (100,700), and (2080,650). Give them radii roughly 45–66 and cycle through vivid colors such as blue, pink, orange, mint, coral, and purple. Each target has a glowing radial sphere, highlight and a thin elliptical ring around it. They drift slowly in random directions (roughly up to 12 units/second) and bounce inside the world bounds. The core interaction is mouse or pointer clicking: when the player clicks directly on a visible target planet (within roughly 1.35 times its radius), launch one glowing projectile toward that planet; do not allow another shot while one is active. The player shot should visibly travel along a curved, arcing path from the player to the selected planet over about 0.74 seconds, with a golden/yellow glowing ball and a bright trail that rises above the straight line. When it reaches its selected target, count one hit, increase the form/level by one, increase the transformation count, enlarge that target slightly (about 8%), change the player’s color to the target’s color, and increase the player radius by about 1.5 up to a maximum of 48. Show a Turkish status message such as “Top hedefe doğru uçuyor...” during flight and “Dönüşüm tamamlandı! Yeni gezegen formu kazandın.” after success. Clicking empty space should show “Bir hedef gezegenin üstüne tıkla.” Enemy planets periodically fire glowing projectiles at the player whenever they are on or near the visible screen. Their fire interval should be randomized around 2.1–5.4 seconds. Each enemy shot aims at the player’s world position when fired, moves around 240 units/second, and is a small red/pink glowing orb with a colored trail. Remove shots after about 8 seconds. If one comes within about 0.72 player radii, remove it, subtract one of five health points, and show “Ateş topu isabet etti!”; at zero health, stop gameplay and show a centered game-over overlay. Place a non-interactive HUD over the canvas. At the top center display the large spaced uppercase title “GALAKSİ GEZEGEN TOPU” and beneath it the instruction “W A S D ile haritada ilerle · Hedef gezegene sol tıkla”. At the upper right show a dark translucent rounded stats panel with border containing exactly three lines: “Can: ❤❤❤❤❤” (replace lost hearts with hollow hearts, e.g. ❤❤❤♡♡), “Vuruş: 0” for hit count, and “Form: 1” for the current form/level. At the bottom center show a pill-shaped translucent message bar with the current Turkish instruction/status, initially “WASD ile hareket et, düşman gezegenlere sol tıkla.” Make the HUD responsive: on narrow screens reduce the title, move the stats panel down below the title, and allow the bottom message to wrap. When health reaches zero, display a full-screen translucent dark purple overlay with a centered rounded dark panel, pink border/glow, the heading “Oyunu Kaybettin”, explanatory text “Beş canın da tükendi.”, and a pink rounded “Yeniden Başla” button. Clicking the button resets health to five, hits and form to zero/one respectively, clears projectiles, resets the player to its original cyan color and radius, recreates/repositions the planets, and returns the camera to the world center. Keep the presentation clean and arcade-like, with smooth animation, glowing effects, and pointer/touch-friendly canvas interaction; the actual controls visible in the game are WASD movement and left-click/pointer targeting.