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Arcade › Egg Raiders
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Nobody has said anything about Egg Raiders yet. Play it, then tell the creator what you would add next.
Egg Raiders was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Egg Raiders opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate “Egg Raiders” as a responsive 2D top-down canvas arena game with a dark neon-purple arcade style. Use a full-screen canvas with no scrolling. The playfield has a large dark circular arena centered around the middle/lower portion of the screen, with a thick muted-purple outer ring, a smaller inner ring, and a small purple hub at center. Four large colored circular nests sit at the cardinal points of the arena: the player’s coral/red “YOUR NEST” at the bottom, Azure’s blue nest at the right, Mint’s green nest at the top, and Violet’s purple nest at the left. Each nest has a soft dark oval shadow, a pale highlight/outline, its label, and an egg count initially at 0. The player is a small coral/red round creature with two white eyes and dark pupils, labeled “YOU,” starting just above the bottom nest. Three simple AI competitors are round creatures colored blue, green, and purple, labeled Azure, Mint, and Violet, and start near their respective nests. Scatter 18 collectible eggs in the central arena at random positions within the inner area. Eggs are vertically oval and cream-white with a subtle outline; some are gold/yellow with a star symbol, and some are cyan/light-blue. The gold eggs are worth an extra score point when picked up; the cyan eggs should be rendered as a distinct egg type, but otherwise follow the same pickup/carry rules visible in the game. The objective is to collect eggs and carry them back to the player’s bottom nest before the 75-second round timer expires. The player can carry at most 2 eggs. Moving while carrying eggs is slower than moving empty. When the player reaches their nest with carried eggs, deposit all carried eggs: increase the nest’s egg count, add 2 score per deposited egg, and add one coin per deposited egg (the coin value need not be displayed). Picking up a gold egg also adds 1 score immediately. Eggs being carried should not remain drawn on the ground; show small egg icons beneath the carrier to indicate carried eggs. The player’s HUD should show SCORE, the player nest count, and the remaining TIME. Keyboard controls: WASD or arrow keys move the player; Space attacks. Movement should be normalized for diagonal input, constrained to the visible arena/playfield, and use approximately 185 pixels/second when empty and 145 pixels/second while carrying eggs. Pressing Space creates a brief expanding golden circular attack ring around the player. Any nearby bot within about 64 pixels is stunned for roughly 1.1 seconds and drops all eggs it was carrying back onto the ground. A stunned character becomes semi-transparent; the player also becomes gray while stunned. Bots can occasionally interfere with the player at close range: if a bot is within about 42 pixels and the player has carried eggs, it can steal/drop one carried egg and briefly stun the player. The three bots should autonomously choose unclaimed ground eggs at intervals, walk toward them, pick them up, and return them to their own nests to score their nest totals. Occasionally have a bot target the player’s nest instead, creating competition. Bots move at roughly 105 pixels/second, can carry multiple eggs, display small egg icons when carrying, and deposit their carried eggs into their own colored nest. The round winner is the nest with the highest deposited egg count when the timer reaches zero; ties may resolve by the first highest total. If the player’s nest has the highest total, show “YOU WIN!”, otherwise show the winning bot’s name followed by “WINS.” HUD: draw a translucent nearly-black bar across the top about 92 pixels high. At upper left show an egg icon and the title “EGG RAIDERS”; below show yellow “SCORE 0” and white “NEST 0”; at upper right show white “TIME 75” counting down in whole seconds. Include the instruction line “WASD / 화살표 이동 · Space 공격 · 알을 내 둥지로 운반” beneath the score row. On narrow/mobile screens, show a translucent virtual joystick circle at bottom-left and a coral/red circular HIT button at bottom-right. A touch drag from the left control steers the player, and tapping the HIT button attacks. Tapping the canvas after game over restarts the round; Space also restarts it. At game over, pause gameplay and overlay the entire screen with a translucent black layer. Center “ROUND OVER,” then highlight either “YOU WIN!” or the winning bot’s name plus “WINS,” followed by the player’s nest egg total and score, and a restart instruction in Korean equivalent to “Tap the screen or press Space to restart.” Preserve the clean vector-like look: flat colored circles, subtle shadows, soft outlines, simple expressive eyes, rounded sans-serif text, dark purple gradient background, and restrained glow/highlight effects. Start immediately in play mode with 75 seconds and 18 eggs.