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Arcade › Chicken Cash

Chicken Cash

  • 2d
  • clicker
  • idle
  • casual
  • farm
  • arcade
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. kazmeenkazmeenmam built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Chicken Cash yet. Play it, then tell kazmeenkazmeenmam what you would add next.

Make your own game

Chicken Cash was built by kazmeenkazmeenmam with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Chicken Cash opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Chicken Cash

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a responsive single-screen browser clicker game titled "Chicken Cash". The game is a cheerful 2D farm-themed money clicker with no character movement or other gameplay: the player repeatedly clicks/taps a large central chicken button to earn cash, then spends cash on permanent multiplier upgrades.

Use a full-viewport layout with a cream-colored top header over a bright outdoor farm scene. The header contains a chicken emoji and the title "Chicken Cash" on the left. On the right show compact stat pills for the current multiplier (initially ×1) and total clicks (initially 0), a prominent green cash total (initially $0), and a green "Upgrades (O)" button. Make the layout responsive so the header and controls remain usable on small screens.

Below the header, show a large rounded rectangular farm panel inset with margins. Give it a thick muted dark translucent border and a soft dark drop shadow. Its background is split horizontally: pale sky blue on the upper portion and grassy light green on the lower portion. Add a glowing yellow sun toward the upper-right, and two white cloud decorations in the sky; clouds can drift slowly horizontally. Center the primary interaction around the middle/lower part of the farm: a very large circular golden button, about 300px square on desktop and scaling down to about 62vw on narrow screens. The button should look like a coin or golden farm sign with a radial highlight near its upper-left, a darker orange lower rim, and a strong brown offset shadow beneath it. Put a large chicken emoji (🐔) centered on it with a subtle drop shadow and the bold dark-brown label "CLICK CHICKEN" beneath the emoji. It must be an actual button with touch-friendly pointer/tap interaction and an obvious pressed/shrunk visual state.

Game mechanics: start with money=0, clicks=0, multiplier=1, and no purchased upgrades. Every pointer/tap activation of the chicken adds the current multiplier to money and increments clicks by one. Format money and counts as whole numbers with US-style comma separators. On every click, show a dark rounded toast near the top center such as "+
" (or "+
00" at multiplier 100), and briefly animate the chicken coin button by shrinking it and returning it to normal. Persist the complete game state in browser localStorage under a suitable key so reloads preserve money, click count, multiplier, and purchased upgrades. Near the bottom of the farm panel, show a cream pill-shaped instruction: "Click =
× multiplier · Press O for upgrades". The O key must toggle the upgrades panel, and the visible header button must open it; include a close X button inside the panel. Implement the upgrades as a slide-in shop drawer from the right, positioned below the header, with a cream background, rounded corners, dark translucent border, scrolling if needed, and a heavy soft shadow. It should be hidden offscreen by default and animate into view when open. The drawer title is "Upgrades" with the subtitle "Buy bigger clicks. No flying animals." Include two summary cards showing current click power and total chicken clicks. Render these four one-time purchasable upgrades as full-width cards with an emoji icon, name, description, and price; disable cards that are already owned or unaffordable, and mark owned cards with a checkmark and "OWNED": - 🥚 Golden Egg — "2× money per click" — cost
00 — sets multiplier to 2. - 🐦 Crow Flock — "10× money per click" — cost $500 — sets multiplier to 10. - 🦅 Sky Ranch — "100× money per click" — cost
,000 — sets multiplier to 100. - 🌟 Chicken Legend — "2000× money per click" — cost
,000 — sets multiplier to 2000. When an affordable unowned upgrade is activated, subtract its cost, set the multiplier to its listed value, add it to the purchased list, show a toast such as "Golden Egg unlocked!", rerender the stats and button availability, and save immediately. Upgrades are permanent and each can only be bought once; the code's behavior allows buying any affordable unowned item rather than enforcing a purchase order. Use a friendly high-contrast cartoon UI: cream (#fff8e8-like) surfaces, dark brown text, green (#26713a-like) money accents, green upgrade button, blue sky, light green grass, yellow/orange coin, rounded cards and pills, bold system sans-serif typography. Keep the entire experience within the viewport without page scrolling except for the upgrade drawer when its contents exceed available height. Include accessible labels for the chicken button and shop controls, and prevent default pointer behavior so rapid touch clicking works cleanly.

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