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Arcade › Cafe Rush Duel
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Recreate a responsive two-player local quiz game titled “Cafe Rush Duel,” presented as a retro arcade café knowledge showdown. Use a full-screen dark plum/purple background with subtle pixel/grid texture and scattered faint dots. Center all screens in a cream paper/card style with thick very-dark brown borders, inset golden trim, chunky offset black shadows, and a slightly handmade poster aesthetic. Use bold Arial/system sans-serif typography, red accent headings, golden yellow buttons/highlights, mint green correct states, light blue Player 1 accents, purple Player 2 accents, and coral/red wrong states. Start screen: show a large slightly rotated cream title panel. At the top write “SCROLLLINE CAFE PRESENTS” in spaced red uppercase lettering. Display the large two-line title “CAFE RUSH DUEL” in dark brown with a yellow offset text shadow. Under it show Korean subtitle text equivalent to “15개의 카페 실전 문항을 두 명이 먼저 맞히는 레트로 오락실식 순발력 대결!” (15 practical café questions; two players race to answer first). Include three bordered instruction cards in a row on desktop, stacked on small screens: 01. 문제 확인 explaining that questions cover espresso, milk, hygiene, and recipes; 02. 먼저 선택 explaining each player quickly presses their own colored answer controls; 03. 점수 획득 explaining that the first correct player earns 100 points and a wrong answer costs 25 points. Put a large yellow, dark-bordered, shadowed “START GAME” button below. Add the control hint: PC Player 1 uses keys 1–4, Player 2 uses Q/W/E/R; mobile uses on-screen buttons. Game screen: keep the purple textured backdrop. At the top show a café brand label “☕ SCROLLLINE CAFE RUSH,” then HUD badges for “ROUND 1 / 15,” a red countdown timer starting at 10:00, and a mint secondary “RESTART” button. Below is a mint progress bar in a dark outlined track. The main question panel is a large cream card with the category in red uppercase on the left (for example 에스프레소, 우유 스티밍, 레시피, 위생, 원두 보관, 그라인더, 서비스, 추출 관리, 메뉴 이해, 마감 관리) and “FIRST HIT WINS” on the right. Center a large Korean café-practice question and four large two-column answer buttons labeled A, B, C, D; each button is off-white with a purple letter tile, thick dark border, and offset shadow. Make the layout responsive so choices and text fit on mobile. Use exactly 15 questions, shuffled into a new random order on each game start, based on café/barista knowledge visible in the source: espresso channeling and uneven tamping/coffee bed; an 18g dose and approximately 36g output (1:2); latte milk target 55–65°C; appropriate pitcher fill around 1/3–1/2; iced Americano order ice → water → espresso; latte versus cappuccino differs mainly by milk foam amount/texture; wipe and purge the steam wand immediately after steaming; separate cloths prevent cross-contamination; protect opened beans from light, heat, oxygen, and moisture; if espresso runs too fast first grind finer; after changing grinder setting check extraction time and taste; clean sauce/milk from a cup rim using a dedicated clean napkin; shot timers support repeatability and quality checks; decaf can still contain a small amount of caffeine; closing procedure includes backflushing and cleaning the group head according to shop procedure. Each question has four answer choices, one correct answer, and a Korean explanation shown after the round. At the bottom of the game screen show two player cards side by side. Player 1 is blue-accented and labeled “🔵 PLAYER 1,” Player 2 is purple-accented and labeled “🟣 PLAYER 2.” Each displays a live score beginning at 0, a keyboard hint, and four compact A/B/C/D buttons. Support both keyboard and touch: Player 1 presses 1, 2, 3, 4; Player 2 presses Q, W, E, R; either can use their own compact buttons. Also allow the large central answer buttons to act as Player 1 controls. A player can answer only once per question. The first correct answer locks the round, adds 100 points, and displays a prominent yellow toast such as “PLAYER 1 정답! +100”; a wrong answer subtracts 25 points, shows a wrong toast such as “PLAYER 2 오답! -25,” marks that player’s answer wrong, and allows the other player to answer. If both answer incorrectly, reveal the correct choice. Once the round resolves, disable the choices, color the correct option mint green and incorrect selected option coral, and show a dashed-border explanation box with “정답: [letter] · [answer]” and the explanation. Wait about 1.7 seconds, then advance to the next shuffled question. Update the round indicator and progress bar. The timer counts down continuously only during active unlocked play; if it reaches zero, end the game. Include simple arcade sound feedback: clicks, higher-pitched correct tones, lower wrong tones, periodic timer ticks, and a win tone, but keep it optional/fail-safe. Result screen: show a centered cream result panel with the red “FINAL RESULT” eyebrow, Korean heading “오늘의 바리스타 챔피언,” and a large red/yellow-shadowed result such as “PLAYER 1 WIN!” or “무승부! 재대결 가자!” when tied. Show ranked Player 1 and Player 2 rows with rank number, colored icon/name, and score in points; first place is yellow-highlighted. Below, show a scrollable bordered “이번 라운드 해설 로그” review containing every question, its correct answer, and its explanation. Include a large “PLAY AGAIN” button that starts a fresh shuffled 15-question match. The interface must work on desktop and mobile, use large touch targets, preserve the bold thick-border/shadow retro arcade look, and keep all visible text/UI behavior consistent with the described Korean quiz game.