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Butterfly Dream World

  • 2d
  • top-down
  • casual
  • collectathon
  • mobile
  • fantasy
  • arcade
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Rose bashar built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Butterfly Dream World yet. Play it, then tell Rose bashar what you would add next.

Make your own game

Butterfly Dream World was built by Rose bashar with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Butterfly Dream World opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Butterfly Dream World

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a mobile-friendly 2D top-down canvas game titled “Butterfly Dream World,” presented in a soft pastel dream-garden style. Use a full-screen responsive canvas with a fixed 1800x1100 game world scaled uniformly to fit the viewport and centered with letterboxing as needed. The background is a level-specific vertical pastel gradient with faint translucent glowing circular bubbles. Add a translucent white glassmorphism UI layer with rounded corners, white borders, subtle purple shadows, Georgia/serif typography, and pink-yellow gradient pill buttons.

Opening screen: cover the game with a centered rounded translucent white card. Show a floating butterfly icon (🦋), the large purple title “Butterfly Dream World,” and the subtitle “Fly through a garden of light, gather magical treasures, and unlock the Golden Garden.” Provide “Start Game” and “Level Select” buttons. Level Select opens a card titled “Choose a Dream Level,” says “Complete each garden to unlock the next,” and displays five level buttons; unavailable levels are greyed/locked, while unlocked levels show a flower icon.

Core gameplay: the player is a small stylized flying butterfly centered initially around world coordinates (900,560). Draw it with four pink/purple elliptical wings, a dark purple body, a soft white glow/shadow, and a subtle bob/tilt animation. Move it freely in four directions using a large virtual joystick at the bottom-left; joystick input accelerates/smoothly steers the butterfly toward a maximum movement speed of about 240 world units per second. Clamp the butterfly inside the world boundaries. On desktop or touch, the controls should remain usable. The bottom-right has rounded “Pause” and “Restart” buttons. Pause opens a centered card reading “Garden Paused” and “Your butterfly is resting among the flowers.” with a Resume button.

Each garden is populated procedurally with approximately 32 small flowers and 18 stylized trees. Flowers have green stems, five pastel petals, and yellow centers; trees have brown trunks and clustered translucent green canopies. Scatter the required collectible treasures throughout the garden, avoiding the starting area. Treasures gently bob and glow. Collect one by touching it with the butterfly; remove it, increment the score, update the top HUD counter, and emit a short burst of about ten glowing particles. The top HUD is a rounded translucent panel showing the current level name and score in the format “collected / target.”

Implement five sequential levels, with only level 1 initially unlocked; completing a level unlocks the next and automatically begins it after a brief completion toast. Level names, targets, palettes, and treasure appearances are:
1. “Nectar Meadow”: collect 10 pale yellow glowing round treasures; use a cyan-to-pink/pale garden gradient.
2. “Starry Breeze”: collect 15 pale glowing treasures, rendered as five-pointed star shapes; use a lavender-to-green gradient. Add 12 round purple obstacles scattered around the garden. Obstacles collide with the butterfly, pushing it out of overlap and damping its velocity.
3. “Moonflower Grove”: collect 20 pink glowing round treasures; use a mint/green-to-pink gradient.
4. “Golden Garden Gate”: collect 20 turquoise glowing round treasures; use a warm yellow-to-pink gradient. Show a dashed golden circular ring around the central starting area and the label “GOLDEN GARDEN” above it.
5. “Golden Butterfly”: collect 25 bright gold glowing round treasures; use a golden yellow/orange gradient. Show the same dashed central golden ring, label it “GOLDEN BUTTERFLY,” and use gold particle bursts. The butterfly must reach the central ring after the target is complete as the garden’s final gate condition.

When a level is completed, show a brief toast such as “Level complete! Level 2 unlocked.” and proceed to the next level. After completing level 5, hide the gameplay HUD and show a final translucent card with 🦋🏆, the heading “Congratulations!”, the text “You Completed Butterfly Dream World!”, and “Play Again” and “Level Select” buttons. Play Again starts level 1. Keep the visual mood calm, whimsical, bright, and magical, with no combat or enemies beyond the level-2 collision obstacles.

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