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Arcade › Bushehr Hustle

Bushehr Hustle

  • 2d
  • top-down
  • arcade
  • driving
  • police-chase
  • collectathon
  • browser-game
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Bushehr Hustle was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Bushehr Hustle opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Bushehr Hustle

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based top-down arcade driving/escape game titled “Bushehr Hustle.” Make it a full-screen, responsive HTML5 canvas game with a dark navy urban district viewed directly from above. Generate a simple procedural city grid: rectangular building blocks arranged in rows and columns with narrow streets between them. Buildings should use muted alternating peach, mauve, blue-gray, and terracotta colors, have a dark translucent strip near the top and small warm rectangular windows. Overlay faint dashed cream road markings running vertically and horizontally. Keep the central starting area open.

The player is a small stylized top-down courier/vehicle marker starting near the lower-middle of the screen. It consists of a coral triangular arrow/vehicle pointing in the movement direction, a small cream circular center, and a blue side/detail stripe, with a soft dark oval shadow underneath. Move it with Arrow keys or WASD; normalize diagonal movement, constrain it to the screen, and prevent it from passing through building rectangles. Rotate the marker toward its movement direction. On mobile, provide four large touch buttons at the bottom center for left, up, down, and right.

At the beginning, show a centered dark modal with the title “Coastal Getaway,” explanatory text about making 10 package drops through the district while dodging patrol cars, and a coral pill-shaped “Start the job” button. Pressing Enter/Space or the button starts a run. The top-left HUD should be a compact dark translucent rounded panel showing the uppercase title “BUSHEHR HUSTLE,” a large numeric delivery score starting at 0, and the hint “Grab packages • lose the cops.” The bottom-left HUD should show LIVES followed by three heart icons and WANTED followed by star icons. In the top-right, show a small circular character-reference portrait area with a white border if the supplied character reference image is available.

Spawn 10 collectible gold packages in open areas, avoiding buildings. Render each as a bobbing gold/yellow rounded satchel or rectangular parcel with a pale outline and a small brown central clasp. When the player touches a package, remove it, increment the score, and emit a brief burst of small particles. The wanted level should rise with deliveries, capped at five stars, approximately one star initially and increasing every two deliveries.

Spawn three patrol cars at random screen edges at the start, with occasional additional patrol cars appearing during play up to six total. Patrol cars are small white top-down vehicles with a dark central window/body stripe, blue and red side lights, and a flashing roof light. They should continuously pursue the player, navigate around building blocks using the same axis-separated collision checks, and have varied speeds around 66–94 pixels per second. A collision costs one life, raises wanted by one up to five, briefly makes the player invulnerable/blink, and emits a coral particle burst. Start with three lives. End the game with a centered modal titled “Busted” when lives reach zero, explaining how many deliveries were made, with a “Run it back” button.

Winning occurs immediately after collecting all 10 packages. Show a centered modal titled “Job complete” with the message “You delivered every package through the coastal district.” and allow replay with the same button. Include a small minimap in the upper-right beneath the portrait: a dark translucent rectangular panel with a thin border, simplified light building rectangles, a green player dot, and red patrol-car dots, all positioned proportionally to the main playfield. Use responsive sizing, prevent page scrolling, support device pixel ratio, and use a clean system sans-serif UI. The visual style should be compact, colorful, flat vector/cartoon art with soft shadows, dark navy streets, warm building accents, coral action buttons, and teal/aqua highlight text.

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