A custom game for your booth, keynote, or campaign. No app store, no install, just a link or a QR code that works on every phone in the room. Most projects land between $500 and $2,000, and you know your exact price before you pay a cent.
Quote in a day · Nothing charged until you accept · Full refund if you're not happy
A real deliverable, playable in your browser right now. Full screen ↗
Concept builds for fictional brands, live and playable right now. Play them exactly as your attendees would. Your version carries your logo, your prize, and your lead list.
An attendee scans the QR on your counter. Sixty seconds of gameplay on their phone, and their score lands on the big screen facing the aisle. The email ask comes after the run, when they want their name on the board. The prize locks at 5 PM, the board resets every show day, and you walk away with every lead in a spreadsheet.
The MC says "phones out." A QR fills the big screen, and every phone in the room becomes a controller for one craft the whole audience steers together. When the room rallies, the controls snap into sync and the place gets loud. Ninety seconds, one shared score, and your opening has a heartbeat.
Your product turned into its own game. For a fictional cloud company we made load balancing something you feel: route the surge, dodge the redline, beat the timer. Visitors leave your booth having played your pitch instead of hearing it. It works for anything with a mechanic hiding inside.
Concept demos we built on spec for fictional events. Every one carries a real mechanic, not a logo pasted on a template: a booth leaderboard that captures the lead after the run, a whole room steering one game from their phones, a game made out of what the company actually sells. Play them. That's the point.
A booth game, keynote moment, quiz, race, or challenge for your conference, stream, or party. Everyone plays at once from their own phone.
A branded minigame for a campaign or product launch. Players share a link or scan a QR code, and the game carries the offer.
A playable explainer for a course, classroom, or training session. Interactive beats a slideshow every time.
A personalized game for a birthday, wedding, or anniversary. A game where the hero is your best friend is a gift nobody forgets.
Something else? If it fits in a browser, tell us about it — we'll say honestly whether we can build it well.
A few sentences in the form below. We reply within a day with a price and timeline.
You're not charged anything until you do.
A developer from our vetted pool, matched to your project. Days, not months.
We hold your payment and release it only when you're happy. Revisions or a full refund if you're not.
Our developers build with AI-assisted tools we made ourselves, so the hours drop and the savings are yours. It's also why the demos above exist: we can build a concept on spec and let you play it before you commit a cent. Ask any studio for that and you'll get a slide deck.
A developer from our vetted pool of professional game devs. We match each project to a developer whose strengths fit it, and every project is reviewed by our team before it reaches you.
Simple games ship in under a week. You get a real timeline with your quote.
Tell us the date in the form and we quote around it. Booth games ship in about a week, and we won't take the job if we can't hit your date.
You do. You paid for it, it's yours.
Yes. Embed it on your site or link to a hosted page, whichever fits.
You review the game before your payment is released. We revise until you're happy or refund you in full.
Free, usually within a day. No charge until you accept it. If it's for an event, tell us the date.
Prefer email? [email protected]
Concept demos are for fictional brands and aren't affiliated with any real company. Want to see more? Browse the Cinevva Arcade.