Free 3D Character Models
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Characters are the hardest asset to find for free and the one every project needs first. Every model below is a single CC0 character you can download as a GLB right here, and many arrive already rigged and animated. If one doesn't, you can put a skeleton on it in the browser and borrow motion from a CC0 library without touching Blender.
Every model here is CC0, hosted by us, and downloads as a single GLB straight from the card. No account, no signup, no attribution required. The originals are by Kay Lousberg, Quaternius, Kenney and Polygonal Mind, who deserve the credit even though the licence doesn't ask for it. To turn one over in 3D first, open it in the GLB viewer.
Choose a character with the right rig
Already rigged and animated? Try the included motions before paying for a new rig. A skinned skeleton means the mesh has bone weights; a node-based rig moves separate parts. An animation count alone does not tell you which kind of rig is present. Cards show the rig type when the catalogue supplies it.
Two files checked in Blender
Files inspected 2026-09-14. Both contain skin weights and animation; the texture dependency differs.
| CC0 download | File size | Triangles | Rig and motion | Images |
|---|
| Character Female A | 267.0 KiB | 876 | 7 joints; 32 clips | Separate texture required |
| Casual Female | 1718.7 KiB | 6,624 | 23 joints; 17 clips | No external images |
The Kenney file references Textures/colormap.png; downloading that GLB alone leaves the texture missing in Blender. The Quaternius casual character uses material colors and needs no image files. See the Blender import/export example and file hashes and clip names.
Browse character downloads
KnightKay LousbergCC0 · GLBSkinned skeleton included7,024 vertices1.644 × 1.507 × 1.576 m (W × H × D)76 animation clips
SoldierQuaterniusCC0 · GLBSkinned skeleton included15,864 vertices0.51 × 1.776 × 0.61 m (W × H × D)24 animation clips
Character ZombieKenneyCC0 · GLBNode-based rig1,992 vertices0.811 × 0.825 × 0.345 m (W × H × D)32 animation clips
Character SoldierKenneyCC0 · GLBSkinned skeleton included889 vertices0.781 × 0.836 × 0.52 m (W × H × D)25 animation clips
Character SoldierQuaterniusCC0 · GLBSkinned skeleton included21,469 vertices1.208 × 1.75 × 1.81 m (W × H × D)17 animation clips
ZombieQuaterniusCC0 · GLBSkinned skeleton included3,088 vertices1.01 × 1.749 × 0.752 m (W × H × D)7 animation clips
CharacterQuaterniusCC0 · GLBSkinned skeleton included7,778 vertices0.77 × 1.75 × 1.468 m (W × H × D)22 animation clips
44 ZombiePolygonal MindCC0 · GLBSkinned skeleton included3,747 vertices1.836 × 1.636 × 0.362 m (W × H × D)
Knight Golden FemaleQuaterniusCC0 · GLBSkinned skeleton included9,264 vertices1.048 × 1.831 × 1.084 m (W × H × D)17 animation clips
Knight Golden MaleQuaterniusCC0 · GLBSkinned skeleton included5,930 vertices1.048 × 1.831 × 0.96 m (W × H × D)17 animation clips
Knight MaleQuaterniusCC0 · GLBSkinned skeleton included5,978 vertices0.696 × 2.019 × 1.114 m (W × H × D)17 animation clips
Soldier FemaleQuaterniusCC0 · GLBSkinned skeleton included9,716 vertices0.762 × 1.801 × 1.084 m (W × H × D)17 animation clips
Soldier MaleQuaterniusCC0 · GLBSkinned skeleton included5,542 vertices0.716 × 1.841 × 0.976 m (W × H × D)17 animation clips
Zombie FemaleQuaterniusCC0 · GLBSkinned skeleton included13,548 vertices0.768 × 1.801 × 1.02 m (W × H × D)17 animation clips
Zombie MaleQuaterniusCC0 · GLBSkinned skeleton included7,650 vertices0.68 × 1.742 × 0.956 m (W × H × D)17 animation clips
BlueSoldier FemaleQuaterniusCC0 · GLBSkinned skeleton included9,716 vertices0.856 × 1.867 × 0.88 m (W × H × D)17 animation clips
BlueSoldier MaleQuaterniusCC0 · GLBSkinned skeleton included5,542 vertices0.716 × 1.841 × 0.976 m (W × H × D)17 animation clips
Characters GermanShepherdQuaterniusCC0 · GLBSkinned skeleton included4,077 vertices0.55 × 1.049 × 1.69 m (W × H × D)11 animation clips
Characters LisQuaterniusCC0 · GLBSkinned skeleton included28,106 vertices1.232 × 1.751 × 1.69 m (W × H × D)20 animation clips
Characters MattQuaterniusCC0 · GLBSkinned skeleton included27,720 vertices1.238 × 1.751 × 1.69 m (W × H × D)20 animation clips
Characters PugQuaterniusCC0 · GLBSkinned skeleton included2,985 vertices0.484 × 0.815 × 1.198 m (W × H × D)11 animation clips
Characters SamQuaterniusCC0 · GLBSkinned skeleton included28,684 vertices1.232 × 1.751 × 1.69 m (W × H × D)20 animation clips
Characters ShaunQuaterniusCC0 · GLBSkinned skeleton included30,305 vertices1.236 × 1.751 × 1.744 m (W × H × D)20 animation clips
Character AKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character BKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character CKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character DKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character EKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character FKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character GKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character HKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character IKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character JKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character KKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character LKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character MKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character NKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character OKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character PKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character QKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character RKenneyCC0 · GLBNode-based rig143 vertices1.6 × 2.7 × 0.8 m (W × H × D)27 animation clips
Character GhostKenneyCC0 · GLBNode-based rig593 vertices0.788 × 0.662 × 0.488 m (W × H × D)32 animation clips
Character KeeperKenneyCC0 · GLBNode-based rig2,075 vertices0.811 × 0.862 × 0.537 m (W × H × D)32 animation clips
Character SkeletonKenneyCC0 · GLBNode-based rig1,156 vertices0.761 × 0.7 × 0.316 m (W × H × D)32 animation clips
Character VampireKenneyCC0 · GLBNode-based rig2,034 vertices0.811 × 0.78 × 0.455 m (W × H × D)32 animation clips
Character EmployeeKenneyCC0 · GLBSkinned skeleton included898 vertices0.781 × 0.723 × 0.401 m (W × H × D)32 animation clips
Character GamerKenneyCC0 · GLBSkinned skeleton included844 vertices0.781 × 0.773 × 0.519 m (W × H × D)32 animation clips
Character Female AKenneyCC0 · GLBSkinned skeleton included267.0 KiB · checked 2026-09-14Separate texture required1,576 vertices1.099 × 0.776 × 0.5 m (W × H × D)32 animation clips
Character Female BKenneyCC0 · GLBSkinned skeleton included1,322 vertices0.767 × 0.723 × 0.419 m (W × H × D)32 animation clips
Character Female CKenneyCC0 · GLBSkinned skeleton included1,322 vertices0.767 × 0.776 × 0.5 m (W × H × D)32 animation clips
Character Female DKenneyCC0 · GLBSkinned skeleton included1,401 vertices0.767 × 0.776 × 0.5 m (W × H × D)32 animation clips
Character Female EKenneyCC0 · GLBSkinned skeleton included1,270 vertices0.767 × 0.716 × 0.527 m (W × H × D)32 animation clips
Character Female FKenneyCC0 · GLBSkinned skeleton included1,410 vertices0.767 × 0.671 × 0.441 m (W × H × D)32 animation clips
Character Male AKenneyCC0 · GLBSkinned skeleton included1,259 vertices0.767 × 0.671 × 0.34 m (W × H × D)32 animation clips
Character Male BKenneyCC0 · GLBSkinned skeleton included1,266 vertices0.767 × 0.661 × 0.389 m (W × H × D)32 animation clips
Character Male CKenneyCC0 · GLBSkinned skeleton included1,455 vertices0.767 × 0.793 × 0.461 m (W × H × D)32 animation clips
Character Male DKenneyCC0 · GLBSkinned skeleton included1,239 vertices0.767 × 0.722 × 0.34 m (W × H × D)32 animation clips
Character Male EKenneyCC0 · GLBSkinned skeleton included1,208 vertices0.767 × 0.676 × 0.342 m (W × H × D)32 animation clips
Character Male FKenneyCC0 · GLBSkinned skeleton included1,291 vertices0.767 × 0.671 × 0.34 m (W × H × D)32 animation clips
Character HumanKenneyCC0 · GLBSkinned skeleton included901 vertices0.781 × 0.755 × 0.361 m (W × H × D)32 animation clipsSearch all 619 free 3D models in the live asset library →
Getting a free model into a browser game
Most of these download as GLB, glTF, FBX, or OBJ. GLB is the format the web wants, since it packs the mesh, materials, and textures into one binary file that three.js, Babylon.js, and PlayCanvas all load directly.
If your download is an FBX or OBJ, convert it to GLB in your browser. To see what's actually inside a file before you commit to it, open it in the GLB viewer, which shows the scene graph, materials, triangle count, and any animations. Before shipping, run it through the GLB optimizer to strip unused data and compress the geometry.
For characters, an unrigged mesh isn't a dead end. The auto rigger puts a skeleton on a humanoid model in a couple of minutes, and the animation library retargets 260 CC0 motions onto it without you opening Blender.
Licences, briefly
Every file on this page is CC0, which is public domain. Use it in a commercial game, modify it, sell the result, credit nobody. There is no attribution clause to comply with and no share-alike condition to trip over, which is why this library is CC0-only rather than a mix.
That is not true of free assets generally. Plenty of what you'll find elsewhere is CC-BY (credit required) or CC-BY-SA (credit required and your derivatives inherit the licence, which is a real constraint on a commercial game), and the licence is usually set per file rather than per site. The complete guide to game asset licences covers what each one requires and where teams usually get it wrong.
Check the model before importing
Each card lists available catalogue metadata. Dimensions are width × height × depth in metres; vertex counts are not triangle counts. An animation clip count means motion is embedded in the file, not that it will retarget to every skeleton. Missing metadata is left unclaimed.
Check scale, pivot and materials in the GLB viewer, then test the file in your target engine. For characters, the rigging and animation guide explains the next steps. For scenes and props, use the game asset workflow guide.
More free 3D models
Free 3D Vehicle Models · Free 3D Weapon Models · Free 3D Tree and Plant Models · Free 3D Furniture Models · Free 3D Building and Architecture Models · Free 3D Animal Models · Free 3D Food and Kitchen Models · Free Sci-Fi 3D Models · Free Medieval and Fantasy 3D Models · Free Low Poly 3D Models
Or search every source at once, and see the complete guide to free game assets for the full picture on where this art comes from and how to use it.