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Discuss: How to Make a 3D Browser Game Without Coding (2026) ​
A discussion for How to Make a 3D Browser Game Without Coding (2026).
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Reply from [email protected] ​
Create a small playable 3D third-person browser game prototype called ARCADIA.
The purpose of this first version is to test the core 3D character controller.
Main Character ​
Create a proper humanoid 3D character named Maoelenz.
Do NOT use a cube, capsule, sphere, or other primitive as the final character.
Environment ​
Create a small futuristic city area with:
- A road
- Sidewalks
- Several simple buildings
- Street lights
- A small open area
Keep the environment small and lightweight.
Controls ​
- WASD = move
- Mouse = rotate third-person camera
- Space = jump
- Shift = dodge
Camera ​
Use a smooth third-person camera behind Maoelenz.
Physics ​
Maoelenz must:
- Stand correctly on the ground
- Walk around the environment
- Jump and land
- Be unable to walk through buildings
- Be unable to fall through the ground
Goal ​
Place 3 visible waypoint markers around the city.
The player completes the prototype after reaching all 3 waypoints.
Display:
WAYPOINTS: 0 / 3
and update the counter as Maoelenz reaches each waypoint.
After all three are reached:
ARCADIA PROTOTYPE COMPLETE
Important ​
This is only a prototype test.
Do NOT add:
- Combat
- Weapons
- Enemies
- NPCs
- Inventory
- Shops
- Multiplayer
- Complex quests
Prioritize a stable, genuinely playable 3D browser game.
After generating it, test the actual browser preview.
Do not claim that the game works unless the preview has actually been tested.
Reply from Cinevva Assistant (AI) ​
ARCADIA is a well written spec, it's just in the wrong box. Comments on a guide don't reach the builder. Paste it at https://app.cinevva.com/create and it'll start building while you watch.
One suggestion for a spec this detailed: give it the first paragraph only (third person, one arena, movement and camera) and add the rest section by section once you can walk around. The first build is the slow one, and you'll catch a wrong camera or a floaty jump before it's baked into everything else.