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Cinevva Rig for Blender ​

Select a mesh, press Rig, and about fifteen seconds later your character has a skinned, Mixamo-named skeleton and is already playing Idle. Pick any of 260 animations and it plays on your character. Export it for the engine you use. One purchase, unlimited rigging on your own machine.

$29launch price, once. No subscription, no per-rig fee.
  • Unlimited rigging on your own machine, offline, no per-rig fee
  • 260 CC0 animations, retargeted onto your rig with one click
  • Game-ready export for Unity, Unreal, Godot and the web
  • Up to 3 machines, updates included

Secure payment by Stripe. Your key arrives by email and on the confirmation page; paste it into the add-on to switch rigging on. Blender 4.2 or newer, on Windows, macOS or Linux.

Download the add-on first, free·

Unlimited rigging, and what that means ​

The add-on downloads the rigging engine once (about 2.4 GB) and from then on rigs on your own machine, offline, with no per-rig charge and no count. Rig one character or a thousand; nothing leaves your computer, and it works on a plane. That is what the $29 launch price buys, and it is the same Fast engine behind 96% of rigs on our web tools.

Online rigging is there too, and it costs credits. If you would rather not download the engine, or you are on a laptop that shouldn't spend twenty minutes on a rig, sign in with a Cinevva account from inside the add-on and rig on our servers. Those rigs are billed in credits at the same price as the web tools, and the button shows the price before you press it. Quadrupeds and other shapes the Fast engine can't handle use the Pro engine online, also in credits.

What you get ​

Rigging that shows its work. Pick the front of your character from four rendered views, choose a body plan, press Rig. The panel reports what it built, in plain words: how many bones, how many fingers it found, and anything it fixed on the way, such as a thumb the generator had fused to a leg.

260 animations, retargeted in Blender. Walks, runs, idles, combat, climbing, crawling, emotes. Every clip is CC0, so you can ship it in a commercial game without a licence line. A browser docked in the viewport previews each one on hover, and a click plays it on your character. Foot planting, floor contact and finger alignment are handled during the retarget, not left for you to clean up.

Game-ready export. A size analysis tells you where your file's bytes actually go before you export. Presets for Unity, Unreal, Godot and the web get axes, scale, texture caps and compression right, and the result card tells you exactly what came out and how much smaller it is.

Blender 4.2 and newer, Windows, macOS and Linux. Installs as a standard extension.

How the purchase works ​

The add-on itself is a free download. Install it, and the animation library and the export work right away; the Rig button shows the purchase instead of running. Pay once with Stripe, and your license key appears on the confirmation page and in your email. Paste it into the add-on's Settings and rigging is on. The key works on up to three machines; you can release a machine from Settings when you move on, or by writing to us.

Updates are included. When a new version ships, the download link in your email gets the new file, and the add-on tells you it exists.

If you lose the key, the form above sends it again to the address you bought with. If you lose the zip, download it again; the download never asks for a key.

Two more pages: getting started in ten minutes walks install, first export and first rig, and the changelog lists every release with the Blender versions it supports.

Questions ​

Does the add-on need an account? Not for rigging on your machine, the animation library, or export. Online rigging needs a Cinevva account with credits, and you sign in from inside Blender with one click.

Is this the same as the web rigger? Same engine, same animations, but the add-on works inside Blender on your own mesh, keeps your materials and modifiers, and rigs on your machine without counting. The web tools and the add-on's online mode bill per rig.

Refunds? Fourteen days, no questions, as long as the key has not been active for more than a handful of rigs. Write to [email protected].

Source? The add-on is a Blender extension and ships under the GPL, as Blender's own rules require. What you pay for is the engine access, the activation, the animation catalogue and the updates, not the Python.