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Cinevva Rig for Blender

Select a mesh, press Rig, and about fifteen seconds later your character has a skinned, Mixamo-named skeleton and is already playing Idle. Pick any of 260 animations and it plays on your character. Export it for the engine you use. One purchase, unlimited rigging.

$50once. No subscription, no per-rig fee.
  • Unlimited rigging with the Fast engine, on your machine or online
  • 260 CC0 animations, retargeted onto your rig with one click
  • Game-ready export for Unity, Unreal, Godot and the web
  • Up to 3 machines, updates included

Secure payment by Stripe. Your key arrives by email and on the confirmation page. Blender 4.2 or newer, on Windows, macOS or Linux.

·Download with a key

Unlimited rigging, and what that means

Rigging runs on the Fast engine, the same one behind 96% of rigs on our web tools. You can run it on your own machine or online, and either way there is no per-rig charge and no count. Rig one character or a thousand.

On your machine. The add-on downloads the engine once (about 2.4 GB) and rigs offline from then on. Nothing leaves your computer, and it works on a plane.

Online. No download, no waiting on your CPU. Sign in with a Cinevva account from inside the add-on and rig on our servers. Fast-engine rigs are included in your purchase, without credits.

The one thing that does cost credits is the Pro engine, a third-party re-meshing rigger we resell for characters the Fast engine can't handle, such as quadrupeds. Most people never need it, and the add-on tells you before you press anything.

What you get

Rigging that shows its work. Pick the front of your character from four rendered views, choose a body plan, press Rig. The panel reports what it built, in plain words: how many bones, how many fingers it found, and anything it fixed on the way, such as a thumb the generator had fused to a leg.

260 animations, retargeted in Blender. Walks, runs, idles, combat, climbing, crawling, emotes. Every clip is CC0, so you can ship it in a commercial game without a licence line. A browser docked in the viewport previews each one on hover, and a click plays it on your character. Foot planting, floor contact and finger alignment are handled during the retarget, not left for you to clean up.

Game-ready export. A size analysis tells you where your file's bytes actually go before you export. Presets for Unity, Unreal, Godot and the web get axes, scale, texture caps and compression right, and the result card tells you exactly what came out and how much smaller it is.

Blender 4.2 and newer, Windows, macOS and Linux. Installs as a standard extension.

How the purchase works

Pay once with Stripe. Your license key appears on the confirmation page and in your email. Install the zip, paste the key into the add-on's Settings, and rig. The key works on up to three machines; you can free a machine from Settings when you move on, or by writing to us.

Updates are included. When a new version ships, the download link in your email gets the new file, and the add-on tells you it exists.

If you lose the key, the form above sends it again to the address you bought with.

Questions

Does the add-on need an account? Not for rigging on your machine, the animation library, or export. Online rigging needs a free Cinevva account so the server knows whose rig it is, and you sign in from inside Blender with one click.

Is this the same as the web rigger? Same engine, same animations, but the add-on works inside Blender on your own mesh, keeps your materials and modifiers, and does not count rigs. The web tools bill per rig.

Refunds? Fourteen days, no questions, as long as the key has not been active for more than a handful of rigs. Write to [email protected].

Source? The add-on is a Blender extension and ships under the GPL, as Blender's own rules require. What you pay for is the engine access, the activation, the animation catalogue and the updates, not the Python.