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Arcade › Zala Drive AI

Zala Drive AI

  • 3d
  • driving
  • arcade
  • city
  • low-poly
  • ai-vehicles
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Noel Dániel Zabari built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Zala Drive AI yet. Play it, then tell Noel Dániel Zabari what you would add next.

Make your own game

Zala Drive AI was built by Noel Dániel Zabari with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Zala Drive AI opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Zala Drive AI

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable Three.js-style low-poly third-person driving game titled "Zala Drive AI". Use a bright cyan-blue sky/background with fog and a stylized, compact city environment inspired by the mood of Zalaegerszeg: a simple grid of dark charcoal roads with small pale-yellow dashed lane marks, a light gray central plaza/sidewalk, scattered blocky buildings in muted mint, tan, pink, and blue, and rows of simple trees made from brown rectangular trunks and rounded dark-green spherical crowns. Use soft ambient/hemi lighting plus a strong directional sun and shadows, with a clean minimalist low-poly aesthetic.

The camera should be a smooth elevated chase camera behind and above the player vehicle, following its position and yaw and looking toward the vehicle. The player starts near the central area at approximately (0, 0.1, 28). Build three selectable stylized EV vehicles: a cyan Sport EV, an orange SUV EV, and a light gray City Van. Each should be a simple 3D vehicle assembled from a colored rectangular body, a dark cabin/window block, and four dark cylindrical wheels. Switching vehicles preserves the current position and heading and briefly shows a centered yellow toast with the selected vehicle name. Support keyboard number keys 1/2/3 and clickable on-screen vehicle buttons for switching.

Driving is arcade-like and deliberately simple: W accelerates forward, S applies reverse/braking, A and D steer by changing the vehicle yaw, and movement follows the vehicle's forward axis. Clamp speed roughly between -7 and 28 world units per second, apply drag so it slows when inputs are released, and display speed in km/h using approximately speed*3.6. Include the on-screen control buttons for left, forward, reverse, and right that work with pointer/touch press and release. The help text may label Space as handbrake as in the original interface, but the core implemented driving behavior is W/S/A/D and the touch controls.

Add exactly three autonomous BYD-style electric buses. Make each bus a large off-white rectangular vehicle with a green horizontal side band, dark roof, and four wheels. They should continuously follow a shared rectangular loop route around the city, with evenly offset starting positions, turning smoothly at corners and oriented toward the next route point. The route should run around the main road area, approximately through (-70,-34), (-70,34), (-30,34), (30,34), (70,34), (70,-34), (30,-34), and (-30,-34). There is no combat, racing opponent, collision system, fuel, lives, or win condition: the activity is free driving while observing the three simple route-following AI buses.

Overlay a fixed glassy dark HUD with rounded corners, thin cyan border, and subtle shadow. In the top-left show the title "ZALA DRIVE AI" in cyan and the subtitle "Eredeti, játékosbarát városi pálya Zalaegerszeg hangulatával". In the top-right show a live stats panel with the current speed such as "0 km/h" in yellow, the selected vehicle and traveled distance in meters, and "AI BYD buszok: 3". In the bottom-left show Hungarian instructions: "W/S gáz/fék · A/D kormány · Space kézifék" and "A buszokat egyszerű fedélzeti AI vezeti a kijelölt útvonalon." In the bottom-right place buttons "Sport EV", "SUV EV", and "City Van", with the selected one highlighted teal, followed by large dark rounded arrow controls (left, up, down, right). Make the HUD responsive for small screens, keep the canvas full-screen, and preserve the polished dark teal/cyan UI style shown in the reference.

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