Arcade › XYVRATHEN
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Pagal Insaan built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about XYVRATHEN yet. Play it, then tell Pagal Insaan what you would add next.
XYVRATHEN was built by Pagal Insaan with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix XYVRATHEN opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable third-person 3D action boss-battle game titled “XYVRATHEN.” The scene is a dark fantasy Rift Arena viewed from behind and slightly above the player, with a perspective camera following the warrior at roughly six units distance. Use a nearly black-purple background and fog, a large flat dark stone arena floor, a glowing/dark red circular boundary ring, ten rough polygonal broken-looking stone pillars arranged around the arena perimeter, and sparse floating orange embers. Use dramatic lighting: a warm directional key light, muted purple ambient/hemi light, and a purple point/rim light behind the combatants. Give the scene a low-poly fantasy aesthetic with strong shadows and a subdued burgundy, charcoal, gold, and violet palette. The player is a human Riftborn Warrior, using a rigged RPG warrior character model with armor, weapon, and visible idle/walk/run/roll/sword attack animations. Start the player near the front of the arena at approximately (0, 0, 4), facing the opponent. The opponent is the larger red/dark demon-like “Ashen Warden,” using a rigged monster model with idle, walk, punch, hit reaction, and death animations, initially around (0, 0, -2.8). The Warden automatically faces and pursues the player; it walks toward the player until within about 2.1 units, then idles and periodically punches. Its attack timer begins around 1.1 seconds and repeats about every 1.55 seconds. A normal hit causes 13 player damage, while a guarding player takes only 5 damage. Attacks create brief colored particle bursts. The sole objective is shown as “THE RIFT TRIAL · DEFEAT THE ASHEN WARDEN.” The player starts with VIGOR/health 100/100, STAMINA 100, and VOID 0%; the Ashen Warden starts with 140/140 health. Defeat the Warden to win, or show defeat if player health reaches zero. Display a large centered intro message “DEFEAT THE ASHEN WARDEN,” then show win text “THE WARDEN BREAKS” and a result card titled “TRIAL CONQUERED,” or loss text “THE VOID CLAIMS YOU” and a card titled “WARRIOR FALLEN,” with a “RETRY BATTLE” button that resets both combatants, health, stamina, void, cooldowns, and positions. Persist and display the number of victories saved across retries/sessions. Implement movement through WASD/arrow keys with the third-person control system, and provide matching touch/click buttons. Controls: J or ATTACK performs a light sword attack costing 8 stamina, on a roughly 0.38 second cooldown, dealing 11 damage if within 2.8 units. K or HEAVY performs a heavier sword attack costing 24 stamina on a roughly 0.65 second cooldown, dealing 22 damage in range. If the Warden has 30 or less health, the heavy attack becomes a finishing blow dealing 999 damage, playing the finisher effect and changing the button label to “FINISH.” L or VOID requires at least 40% Void, consumes 40%, has a roughly 0.9 second cooldown, deals 36 damage within range, creates a purple burst, and displays “VOID STRIKE.” Successful attacks increase Void by 12 for light/heavy attacks or 8 for the Void attack, capped at 100; taking a normal hit increases Void by 4 and blocking a hit increases it by 7. Each successful hit increments a combo counter, and the finisher adds three combo points. Space or DODGE costs 20 stamina, grants about 0.42 seconds of invulnerability, moves the player backward/away in the player’s facing direction by about 1.6 units, and plays a roll animation. Hold either Shift key or GUARD to block; guarding drains stamina at 4 per second and prevents normal stamina regeneration while held. When not guarding, stamina regenerates at 16 per second up to 100. Do not allow attacks while their cooldown is active or when resources are insufficient. Face the player toward the Warden when attacking and have the Warden face the player. Build a clean fixed HUD over the 3D view. At upper left, show a bordered dark translucent panel with gold serif branding “XYVRATHEN,” and beneath it a panel reading “THE RIFT TRIAL · DEFEAT THE ASHEN WARDEN.” At upper right, show four labeled horizontal bars: VIGOR with red fill and text such as “100 / 100,” STAMINA with ochre-gold fill and its numeric value, VOID with violet fill and a percentage, and ASHEN WARDEN with a red health bar and text such as “140 / 140.” Use elegant serif typography for the title/messages and restrained system text for labels. Place circular translucent dark-red/purple touch buttons at the lower right labeled ATTACK, HEAVY, VOID, DODGE, and GUARD, with gold borders and a violet border for VOID. At the bottom center show the keyboard hint: “WASD / arrows move · Space dodge · J attack · K heavy · L void · hold Shift guard.”