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WordWalk Classroom

  • 3d
  • educational
  • classroom
  • third-person
  • exploration
  • quiz
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Naasik Hendricks built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

WordWalk Classroom was built by Naasik Hendricks with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix WordWalk Classroom opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for WordWalk Classroom

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a small 3D third-person educational exploration game titled “WordWalk Classroom.” Use a colorful, low-poly classroom viewed from behind and slightly above the player. The player is a simple dark/black humanoid avatar with a rounded head and visible white eyes, placed near the front/center of the room. A matching humanoid teacher character, Ms. Maya, stands near the back wall beneath the board. Use keyboard WASD and an on-screen joystick/mobile controls for movement, with third-person follow-camera behavior; movement speed should feel moderate, and support jumping with gravity. The player’s goal is to walk through the classroom to the teacher and interact to answer English-learning questions.

Build the room as a simple enclosed classroom: a large warm beige/tan floor, pale cream back and side walls, and a dark green rectangular chalkboard mounted on the back wall with a chunky warm wooden frame. Put the centered board text “Say it: Hello!” in small pale yellow/cream lettering. Arrange three light wood student tables in a row across the room, with pink upholstered wheeled office-style chairs/desks positioned in two rows around them. The furniture should cast soft shadows. Use bright ambient hemispheric lighting plus a warm directional light, with a pale blue background/fog visible above or around the classroom and soft stylized low-poly rendering.

Add a fixed HUD overlay. At the upper left, show a rounded translucent white panel reading “WordWalk Classroom” and beneath it the progress text initially “Lesson 1 · 0 stars.” At the upper right, show a rounded translucent white instructional panel reading “Walk with the joystick or WASD. Go to the teacher and tap Interact.” Near the center of the screen, only when the player is within about 3.1 world units of Ms. Maya and no lesson is already open, show an orange rounded button labeled “Talk to Ms. Maya.” Tapping/clicking this button opens a rounded white lesson card centered near the bottom of the screen.

Implement exactly these lesson questions in sequence, with three answer buttons each:
1. Title “Warm-up: greetings”; prompt “Choose the friendly greeting:”; choices “Good morning!”, “Good night!”, “Goodbye!”; correct choice index 0; after a correct response explain “Use “Good morning!” when you meet someone early in the day.”
2. Title “Classroom words”; prompt “Which word means “a place where students learn”?”; choices “Classroom”, “Window”, “Pencil”; correct choice index 0; explanation “A classroom is a room where a class learns.”
3. Title “Build a sentence”; prompt “Complete: “I ___ English.””; choices “learn”, “learning”, “learns”; correct choice index 0; explanation “With “I”, use the base verb: “I learn English.””
Each card should also show the small instruction “Walk around the room, read the board, then answer.” Arrange choices in a two-column grid on larger screens and a single column on narrow/mobile screens. When an answer is selected, disable the buttons. Correct choices turn pale green and incorrect choices turn pale red; for a wrong response, also highlight the correct answer and show “Try again next time.” followed by the explanation. For a correct response, show “Correct!” followed by the explanation, increment the star count, and advance to the next lesson. Close the lesson card automatically after roughly 1.7 seconds. Update the upper-left progress display to show the current lesson number (capped at Lesson 3) and total stars, such as “Lesson 2 · 1 stars.” After the third question, continued interaction may cycle through the lesson list while retaining the accumulated stars.

Use a clean, friendly classroom UI style: dark navy text, pale blue-white translucent panels with rounded corners and subtle shadows, orange interaction button, green correct feedback, red wrong feedback, and responsive layout. Do not add enemies, combat, collectibles, timers, health, or other objectives. The only interaction is movement/jumping, approaching Ms. Maya, opening the lesson card, and selecting answers.

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