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Wizardimals

  • 3d
  • exploration
  • creature-collection
  • low-poly
  • third-person
  • browser
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Renaud BARBIER built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Wizardimals yet. Play it, then tell Renaud BARBIER what you would add next.

Make your own game

Wizardimals was built by Renaud BARBIER with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Wizardimals opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Wizardimals

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D third-person exploration game titled “Wizardimals,” with all visible interface text in French. The player controls a fox-like animal companion named Renardo in a simple low-poly “Prairie de Brume” (Misty Prairie). Use a Three.js-style 3D scene with a pale blue sky/background and light atmospheric fog, a large flat green grass ground, and a wide tan path running forward through the center. At the near end of the path, create a brown camp platform with a dark square firepit; scatter stylized low-poly trees around the field and several low-poly mushrooms near the path. Use soft bright daylight, shadows, and a slightly cartoonish low-poly aesthetic.

Use an over-the-shoulder/third-person camera following the player from behind at about 7 units distance and elevated perspective. The controllable avatar is a low-poly animated orange fox, scaled prominently in the foreground, initially positioned near the camp at approximately the near end of the central path. Support keyboard WASD and arrow-key movement, with third-person movement/facing and jumping/physics behavior supplied by the controls system; on mobile provide a left virtual joystick and a right action button. The fox should idle with animation and rotate to face its movement direction.

Place an NPC wizard character named “Archiviste Merlin” ahead of the player on the path, around the center of the scene. He is a stylized low-poly wizard with a dark robe and pointed floppy hat, and should idle/animate. Place one nearby wild Wizardimal encounter farther down the path near the mushrooms: visually use a second wizard-like low-poly creature/model, named “Wizardimal sauvage.” The player can approach either character and press E or the on-screen INTERAGIR button. If within 4 units of Merlin, open a dialog panel titled “Archiviste Merlin” with exactly this guidance: “Les Wizardimals dorment sous la brume. Approche-toi de la créature sauvage près des champignons : une capture réussie l’ajoutera à ton équipe ou à ton stockage.” Include a FERMER button.

If within 3.4 units of the wild creature, interaction performs a simple capture: only allow it once per run, deduct 25 Or (never below zero), add a captured creature named Voltalu, species/id 19, level 3, HP 24/24, to storage, add species 19 to the seen Pokédex, and show the message “Capture réussie ! Voltalu rejoint ton stockage. -25 Or.” A second attempt should say “Cette rencontre a déjà été résolue.” Show a contextual hint near the bottom: “E / INTERAGIR pour lancer une capture · coût 25 Or” near the wild creature, “E / INTERAGIR pour parler à Merlin” near Merlin, and otherwise “WASD / flèches pour marcher · E pour interagir · K pour sauvegarder”. Interaction outside these areas should show “Rien à utiliser ici pour le moment.”

Persist progress in local storage. Start with 120 gold, a team of one creature (Renardo, level 5, HP 32/32), a seen Pokédex count of 1/51, no captured storage creatures, player position near the camp, and the initial message “Bienvenue dans Wizardimals.” Press K or the SAUVER button to save position and state, then show “Progression sauvegardée.” The camp is also interactive: while in the camp region (z > 5 and within 5 units horizontally), interacting grants 10 Or and says “Le feu de camp te réchauffe. Tu trouves 10 pièces dans une sacoche oubliée.”

Build the HUD as fixed translucent dark navy rounded panels with subtle border, blur, and shadow. Top-left: gold/yellow uppercase title “WIZARDIMALS” and subtitle “Prairie de Brume.” Top-right: current gold shown as “Or 120” (updating dynamically), then “Équipe 1/6 · Pokédex 1/51.” Centered near the top: a message panel showing the current status message. Bottom center: a contextual hint panel. Bottom-right: gold/yellow “INTERAGIR” button and lavender/blue “SAUVER” button. On mobile display the small help text “Sur mobile : joystick à gauche · bouton d’action à droite” near the lower left. Keep the scene and HUD responsive to window resizing, with touch buttons usable on mobile. Do not add battles, menus, extra creatures, attacks, quests, or mechanics beyond this single exploration-and-capture interaction loop.

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