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Arcade › Wildwood
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Made by Kmr Numi, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.
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Wildwood was built by Kmr Numi with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Wildwood opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create “Wildwood,” a quiet third-person 3D exploration game in a bright, minimal low-poly forest meadow. The player controls a small blocky human explorer in a red shirt, teal-blue shorts, light skin, and bright blond square-cut hair. Keep the avatar visible in front of a trailing third-person camera, with the camera following as the player walks through the landscape; allow the view to be turned by dragging or mouse. Use simple rounded/block-shaped geometry, soft shadows, warm directional sunlight, a pale sage-green sky with light atmospheric fog, and a broad flat green meadow. Scatter a modest number of stylized low-poly trees across the open area: brown forked trunks and chunky geometric green canopies. A wide muted tan trail winds gently through the grass and offers a visual guide, but the player can wander off it freely. The goal is to find five lost forest sigils placed at different spots around the meadow. Each sigil is a small glowing mint-green faceted crystal hovering above a short stand, surrounded by a luminous thin ring; crystals bob and rotate and rings slowly turn. When the explorer comes within a short distance, collect the sigil automatically, make it disappear, increment the persistent HUD count, and briefly show a centered toast: “Sigil found! Keep exploring.” On the fifth, show “All five sigils restored — the woods are yours!” There are no enemies or combat: focus on tranquil exploration and collection. HUD: at upper left, a dark translucent rounded panel titled “Wildwood” with the instruction “Find the five lost forest sigils. Wander anywhere and follow their glow.”; at upper right, a matching compact panel reading “Sigils 0 / 5” and updating the count; near the bottom center, a dark translucent pill with controls help “Move: WASD / arrows · Look: drag or mouse · Mobile: left stick.” Support keyboard movement with WASD or arrow keys, mouse/drag camera look, and a mobile left virtual stick. Keep the interface readable over the 3D scene and responsive on narrow screens. Use a gentle, uncluttered composition with ample open sky and meadow, a winding path leading into the distance, and trees at varied distances to convey depth.