Arcade › Whisker Wheels
Click the game above and it runs right here in your browser. No download, no installer, no account needed. line built it with Cinevva, so it works on a phone or a tablet too.
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Whisker Wheels was built by line with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Whisker Wheels opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a playable third-person 3D cozy cleaning game titled “Whisker Wheels.” Use a pastel, toy-like low-poly living-room setting viewed from a camera behind and above the player, with a soft pink/lavender background, fog, bright warm directional light, soft shadows, and rounded friendly UI styling. Player and controls: The player is a cute kitty riding a small cylindrical robotic vacuum. The vacuum has a light blue body, pink top, dark blue front nozzle, and two small dark eyes; an orange/tan cat sits on top. Make the player controllable with WASD and arrow keys, with mouse drag to look around and a mobile joystick/touch control. Use third-person follow-camera movement, speed around 4.2, allow jumping, and keep the player clamped inside the room boundaries. Rotate the vacuum toward its movement direction. The goal is to drive over collectible sparkling trash objects scattered around the floor. Core loop: Begin with a centered start card titled “Whisker Wheels,” explaining that the kitty vacuum must clean five cozy rooms, collect coins, and unlock upgrades. Clicking “Start cleaning ✨” hides the card, spawns the trash, and starts play. Each room contains 7 + room number trash pieces, capped at 12, placed around the room. Trash uses small low-poly trash models, gently rotates and bobs. When the vacuum comes within roughly 1.25 world units, remove the trash, increment cleaned count, award 5 Cozy Coins, and show a brief “+5 coins! ✨” toast. Once all trash in a room is cleaned, create a glowing mint-green door at the back wall and show “All clean! Drive to the glowing door ✨”. Driving within roughly 1.8 units of it advances to the next room, resets the player near the front, respawns trash, and displays a welcome toast. Progression: Include five rooms named Living Room, Sunny Bedroom, Craft Room, Cozy Kitchen, and Playroom. Keep the same general room layout but vary the floor color by room: warm peach for the first, pale blue, pale green, pale yellow, and pale lavender. After completing the fifth room, remove the trash and door, unlock/open the supermarket/market option, and show a toast that all five rooms sparkle and the supermarket is open. The Shop panel contains three rows: Calico Cat for 40 coins, Pink Dream Vacuum for 60 coins, and Market Trip locked until all five rooms are complete. Buying the Calico Cat deducts coins, marks it Owned, enlarges the cat on the vacuum slightly, and says a sunny calico friend joined. Buying Pink Dream Vacuum deducts coins, marks it Owned, changes the vacuum body to pink and its top to a pale blue/white tint, and says it is equipped. If the player lacks coins, show “Keep vacuuming for more coins!”. The reset button reloads/resets the game. Room art: Build a contained rectangular room with a peach tiled floor, pink walls, baseboards, a back wall and side walls, and an opening/front boundary. Add a large pink-and-gold rug, a purple sofa along the back-left, a low wooden coffee table near center-back, a TV on a wooden stand at the back-right, a pale blue bed along the left side, a tall shelf on the right, two chairs and a table near the right-center, a round lamp, and green potted plants. Add a large back-wall window with a cream frame, blue glass, and crossbars. Use simple blocky furniture and Kenney-like low-poly props, with pastel materials, rounded/cozy proportions, ambient hemisphere lighting, warm sunlight, and soft shadows. The player starts near the front-center of the room. Keep all movement within approximately x=-7.25..7.25 and z=-5.25..5.25. HUD and visual style: Overlay a fixed HUD on top of the 3D scene. At upper left show a white translucent rounded pill with a coin icon, current coin count (starting at 0), and the label “Cozy coins.” At upper right show a white translucent rounded room card with “Room 1 · Living Room” initially, a line such as “0/8 bits of trash cleaned,” and a horizontal pink-to-gold progress bar. Update the room title, cleaned/total count, and bar for each room. At bottom right show a pink “🛍️ Shop” button and purple “↺ Reset” button with chunky shadowed styling. The Shop button toggles a rounded white translucent “Cozy Shop” card at upper right; include the upgrade descriptions and prices. Use dark plum text, pale pink borders, drop shadows, and a friendly rounded system font. Use short cream/yellow toast notifications near the lower center for pickups and progression. The opening card should be large, centered, white translucent with pink border and shadow, and use a large plum title, explanatory text, controls hint (“🖱️ Drag to look around · WASD / arrows to drive · joystick on mobile”), and purple start button. On mobile, make the HUD responsive and reduce text sizes as needed. Keep the presentation clean and cozy, with no extra gameplay systems beyond room cleaning, coins, room progression, shop purchases, and reset.