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Whisker Meadow

  • 3d
  • cozy
  • casual
  • pet-sim
  • third-person
  • touch
  • browser
0
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1 play

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Lina rudeck built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Whisker Meadow yet. Play it, then tell Lina rudeck what you would add next.

Make your own game

Whisker Meadow was built by Lina rudeck with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Whisker Meadow opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Whisker Meadow

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild a playable browser 3D game titled “Whisker Meadow.” Use a soft, cozy low-poly/casual style with a pale blue sky, light fog, warm sunlight and shadows. The game is viewed from a third-person camera following a simple blue capsule-shaped player avatar. The world is a circular green meadow (large flat disk) with a warm beige circular walking path/ring near the center, scattered low-poly trees and flower props around the outer meadow, and twelve cat characters distributed around the field. Use cat models with idle animation and varied tint/colors: orange/brown, very dark, gray, orange, cream, black, brown, beige, etc. The player starts centered and moves around the meadow using a touch joystick/control scheme (the implementation may also support the standard third-person movement controls); camera follows behind at a moderate distance, and jumping/gravity can be enabled as in the original.

Start with a full-screen German-language menu overlay on top of the 3D meadow. The central cream translucent rounded panel has a subtle brown border/shadow and contains the large brown title “Whisker Meadow,” the subtitle “Eine ruhige Wiese voller Katzen. Finde deine Lieblinge, baue Vertrauen auf und werde ihr bester Freund.”, a “Musiklautstärke” range slider initially at 45% with a visible “45%” label, a brown rounded “Spiel starten” button, and the small note “Diese Version ist eine spielbare Browser-Demo mit Touch-Steuerung. Online-Freunde brauchen später noch einen Server.” Starting the game hides this menu and shows the HUD.

During play, display a rounded cream HUD bar near the top. On the left show “Punkte: 0” (updating score); in the center/right show the nearest cat’s name and type plus a horizontal relationship meter that fills from 0 to 100 with a warm coral/orange/green gradient; on the far right provide a “Menü” button that returns to the menu overlay. At the beginning also show the dark translucent hint “Bewege dich mit dem Touch-Stick. Nähe dich einer Katze und streichle sie.” Near the bottom center, only when a cat is within approximately 4.4 world units, show a coral rounded “🐾 Streicheln” button. Also show a bottom-right “🛍 Shop” button.

Core loop: move close to a cat, select the nearest cat automatically, and press/tap “🐾 Streicheln.” Each pet increments that cat’s pet count, raises its relationship by 5 points (plus 2 points per owned treat-bag level), and awards score based on equipment: base roughly 3 points, increased by each soft brush level, with an additional 2 points once that cat’s relationship exceeds 70. Score is also the coin balance available in the shop. The selected cat’s HUD should show “Katze N · Freundlich” for ordinary cats; special cat index 5 is named “Larry,” type “Larry,” starts with relationship 18; indices 6 and 7 are named “Böse Katze 6” and “Böse Katze 7,” type “Böse.” Ordinary cats start with relationship 0. If the player pets a hostile cat without Larry’s protection, subtract 5 points (never below zero), reset that cat’s relationship to 0, and clear the selection. Hostile cats can move/return toward their home area and can push the player away when close. If Larry’s relationship rises above 70, automatically grant Larry’s protection; alternatively it can be purchased as Larry’s pendant. With protection, hostile cats can be petted normally and receive a small extra relationship increase.

Implement the shop as a centered cream rounded modal overlay opened by “🛍 Shop,” with heading “🛍 Katzen-Shop,” explanatory text “Verbessere deine Streichel-Ausrüstung.” and a two-column (one-column on narrow screens) grid of white rounded item cards. Include exactly these visible items and costs: “🪮 Weiche Haarbürste” — “+1 Punkt pro Streicheln” — purchase for 25, increasing brush level; “🐟 Leckerli-Tasche” — “Beziehungen steigen schneller” — purchase for 60, increasing treat level; “🔔 Freundschafts-Glöckchen” — “Katzen werden aus größerer Nähe sichtbar” — purchase for 100, increasing bell level; “🖤 Larrys Anhänger” — “Larry beschützt dich vor bösen Katzen” — purchase for 150, setting Larry protection. Each purchase deducts from coins if affordable and closes the shop; include a “Zurück zur Wiese” button. Preserve the original’s clean responsive UI: system sans-serif typography, cream panels, dark brown text/buttons, coral action accents, green relationship color, rounded pill buttons, touch-friendly controls, and no scrolling over the game canvas. Use Three.js-style lighting with hemisphere light and warm directional sun, soft shadows, ACES-like tone mapping, antialiasing and fog. Keep the game as a playable single-player browser demo; do not add networking, combat, collectibles, lives, or unrelated missions.

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