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Arcade › Westside Heist
Click the game above and it runs right here in your browser. No download, no installer, no account needed. s2343946 built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Westside Heist yet. Play it, then tell s2343946 what you would add next.
Westside Heist was built by s2343946 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Westside Heist opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable low-poly 3D urban crime-game prototype titled “Westside Static.” Use a Three.js-style third-person/top-down camera: the camera follows a blocky humanoid player from behind and above, with a perspective view down a long boulevard. The scene should feel like a stylized dusk/night city block, with a dark blue sky/background and fog, warm directional lighting, strong shadows, and chunky untextured geometry. Build a wide dark asphalt road running along the z axis, with gray sidewalks on both sides, intermittent short yellow lane stripes, and repeated large block buildings lining the street: reddish buildings on the left and blue-gray buildings on the right. At the far end, create a dark neon alley/chop-shop area enclosed by dark walls, with glowing signs reading “CHOP SHOP,” “BARBER,” “THREADS,” “INK,” and “K-WST 92.3” in cyan or pink. Include simple parked/placed vehicles on the road: a marked sports sedan near the player farther up the boulevard, a taxi, and a police cruiser; also include a dumpster in the alley. The player is a blocky character loaded from a low-poly character asset, starting near the lower end of the boulevard and facing into the street. Let the player walk with WASD or arrow keys, sprint with Shift, jump with Space, and interact with nearby locations using E. Support mobile play with an on-screen joystick/control scheme. Use walk, run/sprint, and idle animation states. Movement drains stamina more quickly while sprinting and slowly while walking; standing still restores it, with stamina displayed as a percentage. Make the core mission a simple hot-car delivery loop. The player starts with Respect 12, Recruits 1/3, Stamina about 62, Driving 18, Weapon 7, Wanted 0, and Cash $480. The HUD mission panel should say “HOT RIDE” and instruct the player to steal the marked car, then deliver it to the chop shop in the neon alley. When the player approaches the marked sports sedan and presses E, mark the car stolen, set Wanted to 2, increase Driving by 10, add $80, and show a centered notification such as “Ride stolen · wanted level 2 · get to the chop shop.” When the player reaches the chop-shop zone and presses E while the car is stolen, clear the stolen state and Wanted level, mark the delivery complete, add $650 cash, increase Respect by 15 (capped at 100), and update recruits to at least 1 plus one recruit for each 25 Respect, up to 3; show “Clean delivery · +$650 · Respect up.” Wanted should occasionally decay toward zero over time. The nearby interaction prompt should dynamically say to steal the marked car, deliver the stolen car, recruit crew, or interact with the named businesses; otherwise show the current objective such as finding the marked car or reaching the chop shop. Add optional interactable street businesses/markers. At the Barber, pressing E restores 20 stamina and displays “Fresh fade · stamina restored.” At Threads, pressing E restores 10 stamina and adds 3 Respect, displaying “New fit · Respect +3.” At Ink, pressing E adds 8 Respect, capped at 100, displaying “New ink · Respect +8.” At the Crew marker, pressing E recruits a crew member only when Respect is at least 25 and fewer than 3 recruits; otherwise display “Need Respect 25 to recruit.” Create a fixed HUD overlay matching the game’s arcade street style. At upper left show a yellow bold logo reading “WESTSIDE STATIC,” then a dark translucent bordered stats panel containing “CREW STATUS,” Respect, Recruits, Stamina with a cyan meter, Driving and Weapon with a yellow meter, and the text “Weapon 100 unlocks dual-wielding.” Also show a small status row with “DAY 01,” “WANTED” and the current wanted number in orange/red, and cash. At upper right show a dark mission panel with an orange-red left border and the HOT RIDE title/instructions. At lower left show a radio panel reading “RADIO K-WST 92.3” and a coral “Switch station” button. Clicking the button cycles through “K-WST 92.3 · 90s Hip-Hop,” “SUNSET FM · Rock + Pop,” and “ALLEY ROCK · Late Night,” updates the displayed station, and gives a brief notification; a very short simple tone is sufficient as feedback. At bottom center show a dark bordered interaction/objective prompt. Use centered temporary toast notifications for successful actions. Keep the UI readable on desktop and scaled down for narrow mobile screens, with dark navy panels, yellow headings/meters, cyan accents, coral action buttons, and neon pink/cyan environmental signage.