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Wallbreakers

  • 3d
  • top-down
  • action
  • boss-fight
  • low-poly
  • arabic-ui
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. mohamd amin built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Wallbreakers yet. Play it, then tell mohamd amin what you would add next.

Make your own game

Wallbreakers was built by mohamd amin with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Wallbreakers opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Wallbreakers

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D top-down action game titled "WALLBREAKERS". Use an elevated third-person/top-down perspective with a perspective camera following a player character, at roughly 22 units distance, showing a large fortified battlefield. The player is a stylized low-poly/Quaternius-like male soldier avatar standing near the south side of the arena, carrying/using a sword attack. Give the scene a muted outdoor palette: blue-gray sky/background and fog, olive-green ground, a broad tan road running north-south through the center, warm directional sunlight, soft shadows, and simple low-poly geometry.

Build the arena with a large fortified wall across the north side and matching side walls forming a castle-like enclosure: a thick gray-brown north wall around x=0,z=-25, tall side walls around x=-21 and x=21 extending toward the player, repeated darker buttresses on the north wall, two tall square watchtowers near its ends, and several small brown rubble/ruin blocks scattered along the interior. Keep the environment open and navigable; these are visible static structures rather than destructible wall segments.

Place a very large stylized ogre/orc boss called the wallbreaker titan in front of the north wall, initially around the center at z=-4, scaled much larger than the soldier. It idles, then continuously pursues the player at about 1.05 world units per second. When it reaches close range, it faces the player and damages the player objective/boss health meter over time at about 3.2 health per second. The player has no displayed health bar; the central rule is to defeat the titan before it defeats the player. The titan starts at 100 health. Movement should be responsive WASD or arrow-key movement in the top-down plane, with normal soldier run/idle animation. There is no functional jump (jump speed is zero).

Implement the attack on keyboard X and on a large circular red mobile button labeled in Arabic "هجوم" at the lower left; hide the mobile button on desktop-sized screens. Attacks have a 0.55 second cooldown and a short sword-slash animation. If the player is within 7 world units of the titan, each attack removes 20 titan health and awards 100 points; attacks outside that range do not damage it. At zero titan health, stop the game and show a victory state. If the player is killed by the titan's close-range damage, stop the game and show defeat. Press R after either ending to reload/restart. A player who falls below the arena should be reset to the starting location.

Create a fixed Arabic right-to-left HUD over the game. At the upper right, show a dark translucent rounded rectangular panel with subtle border and shadow, the gold title "WALLBREAKERS", and instructions equivalent to: top-down view, move around the wall and defeat the giant; WASD or arrows to move; X to attack. Show a stats line equivalent to "الهدف: 100% · النقاط: 0", dynamically changing the titan percentage and score. At the bottom center show a dark rounded pill message initially equivalent to "اقترب من العملاق واضغط X" (approach the giant and press X); when the titan is below 35 health show an urgent message equivalent to "العملاق يترنح — هجوم أخير!"; on victory show "انتصرت! اضغط R لإعادة اللعب" and on defeat show "سقط السور! اضغط R لإعادة اللعب". Match the attached visual style: clean dark navy UI, white Arabic text, gold heading, red circular attack control, minimal uncluttered interface, and a broad view of the 3D arena underneath.

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