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Void Prospector

  • 3d
  • top-down
  • arcade
  • space
  • mining
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Tolu built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Void Prospector yet. Play it, then tell Tolu what you would add next.

Make your own game

Void Prospector was built by Tolu with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Void Prospector opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Void Prospector

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D top-down space-mining game titled "Void Prospector". Use a dark navy void backdrop with subtle fog and scattered tiny pale-blue stars. The play area is a flat, dark charcoal-blue circular asteroid/mining sector, viewed through a moderately wide perspective camera from above and behind the player; the circular edge has a thin glowing blue rim. Place five thin amber beacon pillars around the outer perimeter. Keep the style clean, futuristic, low-poly, and softly lit with cool blue lighting and warm gold accents.

The player is a small controllable prospector drone hovering near the surface. Build it from a faceted/octagonal cyan-blue metallic hull with a faint blue emissive glow, a thin gold torus scanner ring around it, and a small pale-gold cone/nose pointing in its facing direction. Start the drone near the lower portion of the sector, approximately at the center X and positive-Z edge. Control movement with WASD and arrow keys, moving freely across the top-down sector at a responsive speed, and rotate the drone to face its movement direction. Keep the camera tracking the drone in a top-down third-person view.

Scatter exactly nine low-poly crystal/ore clusters around the circular asteroid surface at varied positions: roughly (-8,2), (5,4), (-4,-4), (8,-4), (-1,1), (3,-7), (-9,-6), (9,8), and (0,-10). Use chunky rock/crystal formations in muted gray-brown and blue/teal colors, with some turquoise mineral highlights. Animate each remaining cluster with a slow rotation and slight vertical bob. When the drone comes within about 1.25 world units of a cluster, automatically collect it: hide/remove that cluster, increase the ore score by 10, 15, or 20 depending on its index, decrement the visible cluster count, and trigger a scanner ping. There are no enemies, damage, lives, weapons, or other hazards.

The Space key triggers a scanner ping (only on a non-repeating key press). Show this as a translucent cyan circular ring on the ground centered at the drone, starting small and expanding/fading for about 0.8 seconds. The same ping effect occurs automatically on collection. The scanner is otherwise cosmetic and does not reveal or alter clusters. Add a gently rotating gold ring around the drone at all times.

Implement a fixed HTML HUD over the canvas. In the upper-left, show a translucent dark-blue rounded panel with a subtle border and shadow, the cyan uppercase title "VOID PROSPECTOR", and live lines: "Ore secured: [score]", "Clusters left: [number of visible clusters]", and "Scanner: READY" or "Scanner: PINGING" while the pulse is active. In the upper-right, show a rounded dark-blue banner reading exactly "Sector 07 • Rich Vein" in bold warm pale-yellow text. At the bottom center, show a pill-shaped translucent help label reading "WASD / arrows to pilot • collect crystal clusters • Space pings your scanner". Use a near-black navy page background, light blue-white text, rounded panels, and responsive sizing for narrow screens. Start with score 0, nine clusters remaining, and scanner READY.

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