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Village of Numbers

  • 3d
  • top-down
  • exploration
  • educational
  • math
  • quest
  • low-poly
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Satria Nicky Hayden Harmoni Lasani built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Village of Numbers yet. Play it, then tell Satria Nicky Hayden Harmoni Lasani what you would add next.

Make your own game

Village of Numbers was built by Satria Nicky Hayden Harmoni Lasani with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Village of Numbers opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Village of Numbers

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable 3D top-down village exploration and math-quest game titled "Village of Numbers". Use a perspective camera at about 55 degrees field of view following a small cyan/blue capsule-like player avatar from above and behind; the avatar has a small yellow visor/marker and casts a shadow. Movement is with WASD or arrow keys and also an on-screen joystick on touch devices. Support jumping with Space. The player starts near the southern edge of a circular village area and can walk around freely; use a movement speed around 4.4 and a short interaction radius. Press E when close to a villager to open that villager's dialogue quest, and allow Escape or a Close button to dismiss it. The scene should be a softly lit low-poly/fantasy village: a large circular green grass ground, a large tan circular central quest plaza, simple narrow tan road strips crossing the plaza vertically and horizontally, several stylized low-poly trees around the outer area, and a wooden market cart on the left side. Use a pale blue sky/background with atmospheric fog, warm directional sunlight, soft shadows, and bright stylized materials. Place three stationary animated fantasy RPG villagers around the plaza, each with a hovering colored quest marker consisting of a glowing ring on the ground and a glowing orb above them; the marker gently bobs and rotates. Position the villagers approximately at (-4,-2), (4,-2), and (0,-5) relative to the plaza/player world, with the player starting at (0,5). They can be represented by fantasy cleric/wizard-style low-poly characters: Mira is a blue-marked Data Analyst, Orin is a green-marked Financial Analyst, and Dr. Sela is a pink-marked Mathematical Biologist.

Add a fixed HUD overlay. In the upper-left, show a dark translucent rounded card with cyan title text "VILLAGE OF NUMBERS" and subtitle "Talk to three villagers. Solve their math quests." In the upper-right, show a dark translucent rounded "Quest board" card with three checklist lines and a yellow score line initially reading "Solved: 0 / 3": "Data Analyst — spot the trend", "Financial Analyst — price the future", and "Mathematical Biology — model a population". Each checklist dot starts gray and changes to glowing green when that quest is solved. Near the bottom center, show a dark pill-shaped hint/status box initially saying "Move with WASD / arrows or the on-screen joystick." When the player is close enough to a villager, change it to "Press E or tap near [villager name] to take the quest." At bottom-right show the small control legend "Space: jump · E: talk · Walk close to a villager"; hide this legend on narrow mobile screens if needed.

When interaction begins, show a wide dark translucent rounded dialogue panel near the bottom center. Display the villager's full name and role in cyan, then the question, three answer buttons, feedback text, and a Close button. The three exact quests and answer choices are:
1) Speaker "Mira the Data Analyst · DATA ANALYST": "Mira tracked weekly sales: 120, 135, 150, 165, 180. What is the average weekly sales?" Answers: "145", "150", "155". The correct answer is 150. On a correct answer, explain: "The values are evenly spaced around 150, and their sum is 750. 750 ÷ 5 = 150."
2) Speaker "Orin the Financial Analyst · FINANCIAL ANALYST": "Orin invests 
,000 at 8% simple annual growth. What is the value after one year?" Answers: "
,008", "
,080", "
,800". The correct answer is
,080. On a correct answer, explain: "8% of
,000 is $80. Add it to the principal:
,080." 3) Speaker "Dr. Sela, Mathematical Biologist · MATHEMATICAL BIOLOGY": "A population follows N₁ = N₀ + rN₀(1 − N₀/K). If N₀=100, r=0.2, and K=500, what is N₁?" Answers: "110", "116", "140". The correct answer is 116. On a correct answer, explain: "100 + 0.2×100×(1−100/500) = 100 + 16 = 116." For an incorrect choice, keep the dialogue open and show exactly: "Not quite — check the formula and try again." For a correct choice, mark the quest solved only once, increment the score, turn its quest-board dot green, change its marker orb to green, and show "Correct! " followed by the relevant explanation. Reopening a completed villager should show "Quest complete. You can revisit this villager anytime." and still permit revisiting without increasing the score. The game is complete when all three are solved, represented by the HUD changing to Solved: 3 / 3. Keep the overall presentation clean, readable, colorful, and minimal, with the game world visible behind the translucent HUD and dialogue.

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