Arcade › Vie Tunisienne 106
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Hadil Neji built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Vie Tunisienne 106 yet. Play it, then tell Hadil Neji what you would add next.
Vie Tunisienne 106 was built by Hadil Neji with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Vie Tunisienne 106 opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a small playable 3D third-person driving-and-delivery prototype titled “Vie Tunisienne – 106”, set in a compact Tunisian-inspired neighborhood. Use a Three.js-style scene with a pale blue sky/background, light atmospheric fog, soft shadows, warm directional sunlight, and a simple low-detail/asset-pack visual style. The camera follows the player from behind at an elevated third-person angle while walking; when driving, place it behind and above the active car and look toward the car. World layout: make a large flat green-brown ground plane with two dark gray roads crossing in a plus shape: one north-south road about 10 units wide and one east-west road about 10 units wide. Add short yellow road markings down the main road. Around the roads place simple box-shaped buildings with flat/slightly contrasting reddish roofs: the player’s house at the southwest side, a school at the southeast/right side, a shop (“الحانوت”) in the northeast, and a repair garage in the northwest. Put a small green gas-station area at the far north/right with a white pump. Add beige paths leading toward the house and school. All landmark names and UI text should support Arabic, with right-to-left presentation. The player is a simple blue capsule-like human avatar initially near the southwest house. Include three simple human NPC models near the house representing the wife and two daughters. Include a red/white Peugeot 106-style hatchback parked near the house, and a Peugeot Partner-style delivery van parked near the shop. Use simple recognizable vehicle models if available; otherwise use low-poly hatchback and van meshes. Around the southwest/central area, scatter twelve colorful small block-like repair parts, corresponding to: engine, wheels, battery, suspension, brakes, doors, hood, headlights, seats, steering wheel, dashboard, and exhaust. Each part can be approached and installed; installed parts should become smaller/lower and glow green, and the repair-parts UI should show a check mark for completed items. Core progression and rules: 1. Start with 120 Tunisian dinars, 100% fuel, an in-game clock around 07:00, and mission “ركّب قطع Peugeot 106” (install Peugeot 106 parts). The player walks around using WASD or arrow keys, with jumping/space available through the third-person controller, though the main objective is exploration and interaction. 2. Near a repair part, pressing E or the “تفاعل / ركّب” button installs it. Provide a centered modal/panel titled “قطع Peugeot 106” with two columns of part buttons; clicking a part can install it, with completed parts marked in green. Once all twelve are installed, change the mission to “خذ البنات للمدرسة” and display a notice saying the 106 is repaired and the player should approach it and enter. 3. Near the Peugeot 106, pressing the car-entry control (F on keyboard or “دخول السيارة” on the HUD) switches from walking to driving, hides the player avatar, and lets the player drive the 106 with WASD/arrow keys. Up/W accelerates, Down/S reverses/brakes, and Left/Right steer. Apply friction, cap speed around a modest arcade maximum, consume fuel gradually based on movement, and keep the camera following the car. Drive from the house area to the school area on the right/southeast side. When the car reaches the school trigger zone, award 35 dinars, change the mission to “خدمة توصيل بالـPartner,” and show a notice telling the player to get the Partner from in front of the shop. 4. Exit the car using the same entry control, then approach the Peugeot Partner near the shop. When the mission is the Partner-delivery mission, pressing the interaction/enter control switches into the Partner and hides the player. Drive it to the delivery destination on the left/northwest side of the neighborhood, approximately near the garage/left-side destination. On arrival, award 90 dinars, change the mission to “عبّي البنزين,” and show “توصيلة ناجحة +90 د.ت. البنزين ناقص — جرّب المحطة.” 5. At the garage/fuel interaction area, allow the player to refuel for 20 dinars when the mission is “عبّي البنزين.” Set fuel back to 100%, change the mission to “المرحلة الأولى كمّلت,” and show a completion notice. Keep the simple prototype progression rather than adding combat, enemies, traffic, or extra missions. HUD and presentation: create a fixed Arabic RTL overlay over the 3D view. At the top, show two dark translucent rounded panels: the title “Vie Tunisienne – 106” with subtitle “Prototype • حيّ تونسي صغير”, and stats displaying “💰 120 د.ت” initially, time, and “⛽ 100%”. Show a mission panel and a notice panel beneath the top bar. At the bottom-right, stack green “تفاعل / ركّب”, dark “دخول السيارة”, and dark “حفظ” buttons. At the bottom-left, show a six-button mobile-style directional control cluster with circular up/left/down/right buttons, an E interaction button, and a wide “فرامل / قفز” button. Make all controls usable by mouse/touch as well as keyboard. Include a save button using local storage, storing money, fuel, mission, installed parts, and player position, plus a “تحميل الحفظ” option on startup. On first launch, display a full-screen dark translucent welcome card over the dimmed neighborhood. It should read “مرحبا بيك 🇹🇳”, explain in Arabic that this is a first playable version where the player repairs the 106, takes the girls to school, then takes the first Partner delivery, and provide green “ابدأ اللعب” and dark “تحميل الحفظ” buttons. Use the screenshot’s overall appearance: dark navy glassmorphism panels, rounded corners, white Arabic text, teal/green primary actions, blue-gray secondary actions, and a compact mobile-friendly layout. Do not add features not described here; this is a focused neighborhood exploration, vehicle, repair, school, delivery, and refueling prototype.