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Arcade › Vice Africa
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Mamadou boukariou Diallo built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Vice Africa yet. Play it, then tell Mamadou boukariou Diallo what you would add next.
Vice Africa was built by Mamadou boukariou Diallo with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Vice Africa opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a third-person 3D arcade action game titled “Vice Africa.” Use a bright, stylized low-poly/blocky visual style with a turquoise sky, warm sandy ground, soft shadows, and light atmospheric fog. The camera should follow a blocky humanoid player from behind at a roughly 7-unit distance, with a perspective view and smooth movement. The player starts at the center of a broad intersection, around the south side of the town, and can move in four directions with WASD or the arrow keys; support a mobile virtual joystick as well. Holding Shift makes the character run, and Space makes them jump. Use a simple blocky character model with idle and running/sprinting animation states. Build the environment as a small desert/Sahel-style city block. Cover the ground with sand. Lay out a dark asphalt-like main road running north-south, a wide crossroad running east-west, and a narrower market road farther north. Add repeated pale road-center stripes down the main road. Place several colorful low-poly commercial buildings around the road edges and six tall palm trees around the perimeter/intersections. Include a parked ambulance/van prop near the intersection. Keep the setting open enough for the player to travel between roads and buildings, with no invented walls or complex interiors. Place six glowing collectible street-cash pickups around the town at positions distributed along the roads and outskirts. Each pickup should be a rotating gold coin-like cylinder with a bright ring, hovering slightly above the ground and bobbing up and down. When the player comes within about 1.5 units, hide/deactivate that pickup and add00 to Cash. The HUD should begin with Cash: $0. Track a five-level Heat meter shown as stars, initially five empty stars. Heat increases after collecting cash according to the game rule: it is at least one star after the first pickup and rises based on cash, reaching up to five stars as cash accumulates (use the implemented floor(cash/300), clamped from 1 to 5 behavior). When Heat is above zero, spawn/show a pursuing police vehicle behind or elsewhere in the city. Represent it with an ambulance-style vehicle body modified as a police chaser, including a red-and-blue emissive rotating light bar. The police car should continuously move toward the player, with speed increasing per heat star, and rotate to face the player. If it gets within about 2.2 units, remove00 from cash (never below zero), clear Heat, hide the police vehicle, and reset its position offset from the player. With no active heat, keep the chaser hidden and reposition it away if it gets too close. Pickups remain the main objective; do not add weapons, shooting, traffic, health, inventory, missions beyond the displayed objective, or a separate victory screen. Overlay a fixed, pointer-events-disabled HUD on top of the 3D view. In the upper-left, show a translucent dark navy rounded panel with a subtle warm border and shadow: the gold, spaced title “VICE AFRICA,” then “Cash: $0” (updated live), and “Heat:” followed by five stars, using filled stars for current heat and empty stars for the rest. In the upper-right, show a translucent dark rounded mission panel aligned right: initially “Mission 01” and bold “Collect the street cash”; while Heat is active, change it to “POLICE ALERT” and bold text such as “Lose the cops — N star(s).” At the bottom center, show a dark translucent pill with the controls text: “WASD / arrows to move · Shift to run · Space to jump · mobile joystick supported.” Make the HUD responsive and preserve the uncluttered cinematic third-person view.More free browser games