Arcade › Turbo Caca
Click the game above and it runs right here in your browser. No download, no installer, no account needed. AMIR DEBBICHE built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Turbo Caca yet. Play it, then tell AMIR DEBBICHE what you would add next.
Turbo Caca was built by AMIR DEBBICHE with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Turbo Caca opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a responsive, single-screen 2D arcade clicker game titled “Turbo Caca,” rendered on a full-window HTML canvas with no scrolling. The entire interface is in French and uses a playful, clean cartoon style. Scene and camera: use a fixed, front-facing centered composition that scales to the browser viewport. Paint a vertical gradient background from muted purple (#55408f) at the top to very dark purple (#19152b) at the bottom, with about 18 faint, soft white/purple decorative dots scattered across the middle and lower background. At the top center show large bold white text “TURBO CACA” around y=58, with the subtitle “Clique vite pour faire caca !” in smaller light lavender text beneath it. At the upper left show “Score 0” (or the current score) in bold white; at the upper right show “Temps 20s” (rounded up current remaining seconds) in bold white. Main object: center a stylized toilet in the upper-middle area. It should be drawn from simple shapes: a pale off-white rounded rectangular tank/lid behind the bowl, a light blue-gray narrow rim/connector, and a large white/off-white oval toilet bowl with a subtle light-blue outline. Inside the bowl is a horizontally oval blue water area. A brown cartoon poop character sits in the water, with a rounded lower mound and two rounded upper lobes, dark brown outline/fill appearance, and two tiny dark eyes. The poop should visibly grow taller/larger as the progress percentage increases: at 0% it is small, and by 100% it is substantially taller, while remaining centered in the bowl. Core interaction: this is a timed rapid-click challenge. Initially the game is not started, progress is 0, score is 0, streak is 0, and the timer displays 20 seconds. A pointer/touch click anywhere on the canvas or pressing Space (also accept Enter) performs the main action. The first action starts the timer. Each action increases progress by a random amount between 5 and 10 percentage points, capped at 100, increases the streak by 1, and adds score equal to 10 plus the new streak. Show a small burst of brown circular particles around the toilet/poop area for every action, plus a gold/yellow burst at the click location for pointer clicks. The game must support both mouse/touch input and keyboard input; prevent the Space key’s normal browser behavior. Progress UI: below the toilet, show a wide rounded horizontal progress bar spanning about 72% of the viewport width, around 24px high. Its empty track is translucent white/gray with rounded ends; fill it from left to right in golden yellow (#ffcf56), and overlay the current whole-number percentage such as “0%” in dark bold text centered in the bar. Below it, show a large rounded coral-red button occupying about 66% of the viewport width and 64px high, labeled “FAIS CACA !” in bold dark purple text. The button is primarily visual—the canvas-wide pointer handler means clicking the screen triggers the action—but it should look like the main call-to-action. At the bottom center show the instruction “Clique ou appuie sur ESPACE” in light lavender. Win/timeout rules: when progress reaches 100%, stop the timer, mark the round finished, change the subtitle/message to “BRAVO ! Le caca est parti !”, turn the main button green, change its label to “RECOMMENCER,” and emit a larger gold celebratory particle burst around the toilet. If the 20-second timer reaches zero before completion, stop the round, keep the current progress and score, show the message “Oups… trop tard ! Clique pour recommencer.”, and leave the main button in its normal visual state unless otherwise specified. While a round is finished for either reason, the next click or Space/Enter resets everything to the initial state (score 0, progress 0, timer 20, streak 0, particles cleared, initial message) rather than immediately scoring; subsequent input starts a new round. Use a smooth animation loop with falling/fading particles. Keep all typography bold and highly legible, with a system sans-serif font and rounded cartoon UI shapes. Do not add menus, levels, enemies, upgrades, camera movement, or other gameplay systems.