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Arcade › TECH SUPPORT: FIRST CALL
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Remix TECH SUPPORT: FIRST CALL opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a short first-person 3D tech-support investigation game titled “TECH SUPPORT: FIRST CALL.” Use a clean, friendly low-poly office aesthetic with a pale blue/white palette, soft shadows, simple geometric furniture, and a fixed full-screen HUD made of translucent white/blue rounded cards. The player is an unseen technician in an enclosed support office, viewed through a perspective FPS camera. Movement is WASD, Shift runs, mouse controls looking, and E interacts; there is no jumping. Show the lower-right hint “WASD move · Shift run · Mouse look · E interact.” Build a small bright office room: light blue floor, white back/side walls and ceiling, a pale blue rectangular rug, a wall accent panel with a blue line, a dark wall monitor with a cyan glow, a glowing ceiling panel, and a simple potted green plant in the back-right corner. Put a white rectangular desk near the center/back of the room with dark legs. Place a blue chair behind/in front of the desk, with a blue seat/back and dark legs, and seat a simple stylized customer in it: blue body and arms, peach head, dark flattened hair, facing toward the desk/laptop. Put a simple open laptop on the desk, consisting of a metallic base, dark keyboard, black screen and metallic bezel, with a small blue power button. The room should be bounded by visible collidable walls/furniture and use a pale blue fog/background. The game is a seven-stage linear case with an objective card in the upper-left. The card has a blue left accent, displays a case counter and active objective title/instructions; upper-right branding reads “TECH SUPPORT · FIRST CALL.” Start at the room entrance/front, with the initial objective “CASE 01 / 07 · ACTIVE,” title “Find the customer,” and instruction “Walk to the seated customer and press E.” When close enough to the customer, show a dark rounded “Press E” prompt and allow E to open a bottom-center white dialog. Stage 2: display a “CUSTOMER REPORT” dialog quoting: “My laptop powers on, but the display is black.” Provide exactly three question buttons: “Does the laptop power on?”, “Do you see any lights?”, and “Can you hear the fan?” Each can be selected only once. On selection, show these exact answers as temporary feedback: “Yes.”, “Yes, the power light is on.”, and “Yes.” After all three, enable a “START INVESTIGATION” button and update the text to indicate all questions were asked. The objective becomes “02 / 07 · ACTIVE — Talk to the customer — Ask all three questions.” Stage 3: after starting, close the dialog and set objective “03 / 07 · ACTIVE — Investigate the laptop — Walk to the laptop and press E.” Near the laptop, E opens a “LAPTOP INSPECTION” dialog saying “Run the diagnostic checks.” Provide exactly three one-time checks: “CHECK POWER,” “CHECK SCREEN,” and “TEST EXTERNAL DISPLAY.” Their feedback is respectively “Power detected.”, “Internal display remains black.”, and “External display works.” Show completed evidence tags. Once all three are done, enable “OPEN LAPTOP.” Stage 4: transition to a close inspection view of the laptop internals rather than normal walking. Position the camera above/near an opened laptop tray and show a dark internal tray containing clearly labeled/simple components: Battery, Motherboard, RAM, SSD, a bright blue disconnected Display Cable, and its Cable Port. Objective: “04 / 07 · ACTIVE — Identify the fault — Find the disconnected display cable.” Present a white “OPEN LAPTOP” panel with text “Hover a part to identify it. The loose blue cable is the fault.” Below it, show five component choices in a row/grid: Battery, Motherboard, RAM, SSD, Display Cable. Hovering a normal part says “Looks normal.” Hovering Display Cable says “Loose at the display port.” Clicking normal components gives “Looks normal.” feedback. Clicking Display Cable changes the objective to “05 / 07 · ACTIVE — Fault found — Reseat the display cable.” and displays “DISPLAY CABLE / Status: DISCONNECTED,” then adds a “RESEAT CABLE” button. Stage 5/6: clicking or activating reseat starts a short roughly one-second repair animation: move the blue cable into the port and rotate it from loose to straight. Disable the repair button and show a “Reseating cable...” toast. During this, update the objective to “06 / 07 · ACTIVE — Restore the display — Test the repaired laptop.” When complete, show a dialog titled “CABLE RECONNECTED,” text “The display cable is seated correctly.” and a “TEST DISPLAY” button. Clicking it turns the laptop display on bright blue/cyan, closes the dialog, and shows a “DISPLAY RESTORED” toast. The objective is “07 / 07 · ACTIVE — Case complete — Review the result.” Finally show a centered result card titled “CASE RESOLVED” with exactly: “Root Cause: Display Cable Disconnected,” “Resolution: Display Cable Reseated,” “Score: 95%,” and “XP: +100,” plus a “PLAY AGAIN” button that restarts the case. Use smooth camera movement, ambient hemisphere lighting, bright directional sunlight, shadows, subtle fog, and polished blue-gradient buttons. Keep the interface clean and legible, with no combat, enemies, inventory, timer, health, or other mechanics.