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Arcade › Sunset Lake
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Ahmed Abdallah morsi built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Sunset Lake yet. Play it, then tell Ahmed Abdallah morsi what you would add next.
Sunset Lake was built by Ahmed Abdallah morsi with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Sunset Lake opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a relaxed 3D fishing mini-game titled “Sunset Lake.” Use a Three.js-like real-time 3D scene with a fixed, slightly elevated perspective camera looking down over a circular lake; the camera starts around (0,13,15), looks toward the lake center/front of the dock, and slowly drifts side-to-side for a gentle living-world effect. Render with soft shadows, warm sunset lighting, mild purple atmospheric fog, and a stylized low-poly/kenney-like aesthetic. Scene: Make a large dark teal-blue circular lake surface with subtle emissive glow and five thin, concentric pale blue ripple rings. Surround it with a muted grassy circular shore. Put a small rectangular tan path leading from the foreground shore to a wooden fishing dock at the back/near side of the lake. Place a small orange-brown fishing stand/campfire-style prop beside the dock. Populate the shore with several stylized low-poly pine trees and blocky rocks around the perimeter. Add a small parked fishing boat floating/positioned on the right side of the lake, roughly mid-distance. A large soft orange setting sun disk should be visible low in the hazy purple sky/background to the upper-left. The main foreground object is an orange-brown wooden fishing dock/platform extending from the bottom center into the water, with posts/rail-like details. Add a simple capsule-shaped angler avatar standing at the dock’s end, colored warm light tan. Fishing interaction and rules: Start in an idle state with score “Fish: 0,” no line or bobber visible, and status “The lake is still…”. The player can tap the CAST LINE button, or tap the 3D canvas while idle, to begin fishing. Casting changes the state to waiting, shows a thin pale fishing line from the angler/dock at approximately y=1.2 to a bobber in the lake around the center-front of the dock, and shows a small glowing coral/orange-red spherical bobber. Choose a random waiting duration of about 4–8 seconds. During waiting, display “Your line is drifting…” and the hint “Listen for the little splash.” The bobber should gently bob and drift sideways. After the waiting timer expires, enter the bite state: change the status to “BITE! The bobber is dancing!”, change the hint to “Tap REEL IN before it gets away.”, and make the bobber visibly wobble/dance rapidly. The REEL IN button is enabled only during this bite window, which lasts about 3.5 seconds. If the player taps REEL IN during the bite, increment the fish count, show “You caught a silvery lake fish!”, set the hint to “A quiet moment on the water.”, and briefly use a caught state for about 1.3 seconds; then return to idle, hide the line and bobber, and restore “The lake is still…” plus “Tap CAST to send your line into the glowing water.” If the player does not reel in before the bite timer expires, hide the fishing line and bobber, return to idle, and show “The fish slipped away…” with “Cast again when you are ready.” The CAST button must be disabled except in idle, and REEL IN must be disabled except during a bite. There is no movement control, combat, inventory, or other gameplay. HUD: Overlay the game full-screen without blocking the canvas. In the upper-left, show a translucent dark purple rounded panel with a thin warm border and soft shadow. It contains the gold serif title “Sunset Lake,” the subtitle “Quiet water · patient fish,” and the live score “Fish: N.” At the top center show a pill-shaped translucent purple status badge with warm border. At the lower-right show two large rounded serif buttons side-by-side: warm pale-gold “CAST LINE” and muted/disabled “REEL IN,” with a subtle darker pressed/shadow offset. At bottom center show the current hint in small pale serif text. Keep the interface responsive for small screens, with slightly smaller text and buttons. Use warm peach/gold sunset highlights, deep teal water, purple-brown fog/sky, and calm storybook presentation.