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Arcade › Sunbeam Club
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Waylon Ooten built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Sunbeam Club yet. Play it, then tell Waylon Ooten what you would add next.
Sunbeam Club was built by Waylon Ooten with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Sunbeam Club opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a bright, polished 3D casual beach-club management game called “SUNBEAM CLUB,” subtitled “Sunny beach business.” Use a fixed orthographic/isometric camera looking diagonally down at a small rectangular tropical island, with a sky-blue background and soft distance fog. The scene should be colorful, toy-like, clean, and softly lit: pale sand, turquoise water, pastel furniture, strong ambient light, directional sun shadows, and rounded white glassy UI panels. Build the beach-club environment on a sandy rectangular island. At the far/back edge, include a narrow wooden boardwalk and a strip of shallow blue sea. In the center-left, create a rectangular white pool deck with a darker turquoise pool inset and a thin bright-water highlight along one edge. At the back/right, place a small wooden cocktail bar with a white counter, pink flat roof/awning, and three yellow bar stools. Place several white loungers with colored pads (blue, pink, and yellow) around the sand, each paired with a tall matching cone-shaped sun umbrella on a dark pole. Include a white cabana with a pink roof/shade, wooden posts, and several simple stylized palm trees around the island. Add a small simple manager/player marker near the middle: a yellow cylindrical body and pink spherical head. The player marker does not need movement controls; the main interaction is clicking/tapping objects. Populate the club with animated casual beach guests represented by low-poly humanoid character models. Start with seven guests, alternating male and female appearances, and have them walk continuously around a set of waypoints across the club: approximately (-6,5), (4,2), (6,-1), (-5,-3), (0,6), and (8,6) in the island’s coordinate space. Guests should use a looping walk animation, move slowly between targets, and rotate to face their direction. Continue spawning guests over time until there are ten guests by default, with capacity upgrades raising the maximum by two per level. There are no enemies, combat, lives, or failure state. The core loop is collecting tips. Show five small stacks of bright green cash on the beach at startup, each made from three layered rectangular bills and gently bobbing up and down. The player taps/clicks a visible stack to collect it, immediately adding