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Sugur Cab Driver

  • 3d
  • driving
  • taxi
  • arcade
  • mobile
  • low-poly
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. M.r Rowdy Boy built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Sugur Cab Driver was built by M.r Rowdy Boy with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Sugur Cab Driver opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Sugur Cab Driver

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild a mobile-friendly 3D arcade driving game titled "Sugur Cab Driver" using Three.js or an equivalent browser 3D engine. Use a third-person chase camera behind and slightly above a taxi, looking down a long straight road. The player drives a yellow/orange low-poly taxi on a dark charcoal two-lane-width highway with a continuous yellow center line and short pale edge markers. The camera follows smoothly as the taxi travels forward into the scene; allow steering left/right to move across the road, with the taxi constrained to the road area. Use a bright light-blue sky with atmospheric fog, flat green roadside fields, simple conical low-poly trees in rows on both sides, and soft directional shadows. Place simple roadside landmarks along the route: a house at the starting area labeled/associated with “విశ్వనాధ్ ఇల్లు” (Vishwanath house), a bus-stand building around the Mantralayam destination, a fuel-station building farther along, and an Emmiganur market landmark farther down the road. Buildings can be simple colored block structures with roofs and dark signboards; the house may use a low-poly residential model. A glowing cyan circular pickup marker should sit on the road ahead of the starting taxi.

Core gameplay: begin with cash ₹500, fuel 100%, vehicle name “మినీ క్యాబ్” (Mini Cab), and mission state pickup. The player can press/hold forward to accelerate, consuming fuel over time, brake/reverse with down/back, and steer using left/right. Speed gradually builds to a capped speed and coasts down when no direction is held. When fuel reaches zero, forward acceleration stops. Add keyboard controls W/A/S/D and arrow keys, plus large touch controls at the bottom: circular outlined buttons with ◀ and ▶ on the lower left and ▲ and ▼ on the lower right. A top-right action panel should have orange rounded buttons: “ప్యాసింజర్ ఎక్కించు” (pick up passenger), “పెట్రోల్ ₹100” (refuel), and “గ్యారేజ్” (garage). Clicking pickup changes the mission to drop, hides the cyan marker, and displays “ప్యాసింజర్ ఎక్కారు — మంత్రాలయం బస్టాండ్ చేరుకోండి” (passenger boarded—reach Mantralayam bus stand). If pickup is clicked again after boarding, show a message that the passenger is already with the driver. When the taxi reaches the road segment around the Mantralayam bus stand, complete the mission, award ₹400, and display “మిషన్ పూర్తయింది! +₹400 — తిరిగి ప్యాసింజర్ ఎక్కించండి” (mission complete! +₹400—pick up a passenger again). The destination trigger is based on reaching the section around z=-82 to -125, and the pickup marker starts near z=-18; it is acceptable for the pickup action to be directly clickable rather than requiring physical collision with the marker.

Fuel action costs ₹100 if affordable, restores fuel to 100%, and reports “ఫ్యూయల్ ఫుల్ అయింది”; if the player lacks cash, report “డబ్బులు సరిపోవు!”. Add the garage modal centered over the game with a dark translucent panel titled “వెహికల్ షోరూమ్”. Offer “లగ్జరీ కార్ ₹1000” and “సూపర్ బస్సు ₹2500” with green purchase buttons, plus a close button “మూసివేయి”. Buying deducts the listed price if enough cash, updates the HUD vehicle name to “Luxury Car” or “Super Bus”, and reports a successful purchase; otherwise show “తగినంత డబ్బు లేదు!”. The purchased vehicle need not visibly swap models: preserve the taxi model, but set the normal purchased-car max speed to 0.7 and Super Bus max speed to 0.42, while the starting Mini Cab max speed is 0.5.

HUD: place a dark navy/black translucent rounded information panel at the top left, with Telugu labels and bright yellow values: “స్థానం:” followed by the current location, “డబ్బులు: ₹500”, “ఫ్యూయల్: 100%”, “వెహికల్: మినీ క్యాబ్”, and “మిషన్:”. Use location text that starts as “సుగురు (విశ్వనాధ్ ఇల్లు)”, changes to “మంత్రాలయం (బస్టాండ్)” in the destination region, changes to “ఎమ్మిగనూరు రూట్” far down the route, and otherwise says “హైవే రోడ్డులో ప్రయాణం...”. Make the mission text light blue. Keep the action buttons stacked at top right in vivid orange/red-orange with white bold Telugu text. Render the taxi and scenery in a clean, colorful, low-poly style with no invented combat, traffic, weapons, lives, or extra objectives. The overall composition should work in portrait mobile view like the reference: the taxi occupies the lower center, road vanishes toward the top center, roadside trees and house are visible, HUD/action controls overlay the 3D scene, and bottom touch buttons remain visible.

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