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Arcade › Style Street
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Earl Asin-Monday built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Style Street yet. Play it, then tell Earl Asin-Monday what you would add next.
Style Street was built by Earl Asin-Monday with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Style Street opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable first-person 3D retail merchandising game titled “Style Street.” The player explores a small stylized fashion store and completes restocking tasks. Use a perspective FPS camera with the player starting near the front of the shop, movement handled by standard first-person controls (keyboard movement and mouse/touch look as supported by the platform), with jumping and gravity. The scene should be brightly lit with soft shadows, a clear sky-blue background/fog, and a colorful low-poly/cartoon aesthetic. Build the store as a simple enclosed showroom: a pale lavender-white floor, white back and side walls, and decorative horizontal pink and teal stripes on the back wall. Add colorful retail fixtures: pink and teal display counters with golden-yellow tops/signs, gold vertical rack posts, and pink horizontal rack backs. Include multiple racks in the middle/foreground that create an aisle-like layout. Place a handbag display station toward the left rear (around x=-3,z=-1), a boxed-goods display toward the right rear (around x=2,z=-1), and a gold checkout station farther back (around x=0,z=-3). Put teal directional floor arrows pointing toward the merchandise stations. Add three closed cardboard stock boxes near the left side and a shopping basket near the right side. Use simple box geometry for the architecture and fixtures, with loaded low-poly retail assets for bags, shelf boxes, closed cardboard boxes, and a shopping basket when available. The core interaction is proximity-based merchandising. There are two “NO ITEM” shelf pads, one at the handbag display and one at the boxed-goods display. When the player walks within roughly 3 world units of a pad and presses the OPEN BOX button (or E/Enter), if it is empty, mark it stocked, change the pad to a mint-green active color, and place the corresponding merchandise model on the shelf: bags for the handbag station or boxes for the boxed-goods station. Award,250 cash and +3 star/stat points, update the HUD, show a toast “Shelf restocked +,250,” and change the tutorial hint to explain setting a price and expanding the store. If the player is too far away, show “Move closer to a NO ITEM shelf”; if already stocked, show “This display is already stocked.” Once a nearby shelf is stocked, pressing SET PRICE (or P) should award $680 cash, +4 gems, and increase the level by one up to level 99. Change the task banner to “LEVEL UP” with the subtitle “New display space unlocked — keep merchandising!”, update the hint to “Explore the store and find your next station.”, and show “Price set! Customers are buying.” If no stocked shelf is nearby, show “Restock a shelf first.” The initial values are cash $321,043, gems 240, star/stat count 12, and level 09. The initial urgent task banner reads “URGENT TASK” and “Restock the handbag display.” Overlay a fixed HTML-style HUD over the 3D view. At the top left display the pink, shadowed brand text “STYLE STREET.” Across the top/right show dark navy rounded statistic pills for “CASH $321,043,” a diamond gem count “◆ 240,” a star count “★ 12,” and “LEVEL 09,” with colored emphasized values. Center near the top, show a yellow rounded urgent-task card with a dark orange border and drop shadow. At the bottom left, show a dark translucent rounded information card titled “Handbag display” with text “A shelf is empty. Restock it to attract customers and earn more cash.” Update its title/text based on the nearest station: “Boxed goods” for the box display, and stocked text “Stocked and ready for a price tag.” At the bottom right, provide two large rounded buttons: mint green “OPEN BOX” and light blue “SET PRICE,” each with a darker offset shadow and pressed feedback. Near the bottom center show a pointing-hand tutorial icon and the initial hint “Walk to a NO ITEM shelf, then tap OPEN BOX.” Display temporary centered toast notifications for interaction results. Keep the visual presentation faithful to a clean, playful mobile-friendly management game: vivid pink, teal, gold, mint, and sky-blue accents; chunky rounded HUD panels; strong shadows; no combat or enemies; the objective is simply to walk around the store, restock a display, set its price, and progress the merchandising task.More free browser games