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Arcade › Style Sprint

Style Sprint

  • 3d
  • dress-up
  • fashion
  • anime
  • timed
  • casual
0
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10 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Brittany Clark built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Style Sprint yet. Play it, then tell Brittany Clark what you would add next.

Make your own game

Style Sprint was built by Brittany Clark with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Style Sprint opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Style Sprint

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable Three.js dress-up game titled “Style Sprint.” Present a stylized anime fashion showcase: a female low-poly/Quaternius-style animated character stands centered on a raised circular white pastel stage with a glowing accent ring, a large rounded backdrop panel, a lavender arch, two floating colored orbs, soft cel/toon lighting, shadows, fog, and small pink/cyan octahedron sparkles orbiting around the stage. Use a responsive perspective camera aimed at the character’s upper body, with drag on the canvas to orbit horizontally/vertically and mouse-wheel zoom (touch drag should also orbit; use large tap targets for controls). Layer actual animated GLB character assets rather than procedural mannequins: outfit/body choices include Soft Casual, Campus Knit, School Formal, Festival Kimono, Arcane Witch, and Golden Knight; hairstyles include Natural, Side Sweep, and Sharp Fringe; accessories include Study Glasses, Cool Shades, Ribbon Chef Hat, and Hero Helmet. Attach glasses/shades to the head bone where possible, and layer hats as separate props. Apply the selected palette as tints to the outfit, hair, accessory, stage floor, ring, lights, and backdrop accents. Palettes are Sakura Pink, Sky Blue, Royal Gold, Mint Pop, and Moon Violet, each with a distinct pastel scene tint.

The main loop is a timed fashion brief. On loading, show a centered translucent rounded modal explaining the game and a loading state while assets preload; then show a Start round button. Starting a round sets a 65-second countdown, clears all selections, chooses a random theme different from the previous theme, and displays the theme prompt. Themes are School Day (tags: uniform, tidy hair, smart accessory, cool palette; favors School Formal/Campus Knit, neat hair, glasses, and Sky Blue), Fantasy Quest (heroic outfit, magic vibe, headpiece, gold or violet; favors Arcane Witch/Golden Knight, Sharp Fringe, Hero Helmet, and Royal Gold/Moon Violet), and Casual Hangout (easy outfit, fun color, cute detail, street-style energy; favors Soft Casual/Campus Knit, relaxed accessories, and Sakura/Mint palettes). Show the theme name, explanatory hint, and tag pills in a rounded glassmorphism HUD card.

Build a HUD over the canvas using a bright rounded anime fashion-menu style: upper-left theme brief and a stats card showing Time in seconds, Filled as 0/4 through 4/4, Score, a colorful shrinking timer bar, and a short current-look preview. A lower/right control panel contains four wardrobe slot cards—Outfit, Hair, Palette, Accessory—each with large left/right arrow buttons that cycle through its options and initially says the slot is required. Include Change pose, Random look, Clear look, and prominent gradient Confirm style buttons. Show the current pose label. Change pose cycles through Idle, Victory, Hand Pose, and Seated animation clips; non-idle showcase clips play once and hold their final frame. Random look fills all four slots randomly; Clear look resets them.

When all four slots are selected, Confirm style scores the look against the active theme using each option’s explicit theme score values plus a complete-look bonus of 15, then locks the round and shows a modal score breakdown for Outfit, Hair, Palette, Accessory, and the completion bonus, with Play again and Remix this theme options. If confirming before all four slots are filled, do not end the round; instead show “Fill every slot first — outfit, hair, palette, and accessory.” If the 65-second timer reaches zero first, lose the round and show a Time up modal with Try again and Keep styling options; Keep styling resumes briefly with 18 seconds. Keep the timer active only while in the playing phase. Use soft pastel gradients, white translucent cards, purple/blue text, pink/cyan/lavender accents, rounded typography, responsive desktop/mobile layout, and no invented combat or exploration mechanics. Preload the wardrobe assets and expose current theme, timer, score, filled slots, pose, selections, and camera through optional getGameState/setGameState hooks.

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