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Street Tricks World

  • 3d
  • skateboarding
  • third-person
  • arcade
  • tricks
  • sandbox
  • low-poly
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Pablx_hys built it with Cinevva, so it works on a phone or a tablet too.

Discussion

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Make your own game

Street Tricks World was built by Pablx_hys with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Street Tricks World opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Street Tricks World

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild “Street Tricks World” as a browser-based 3D third-person skateboarding game in Spanish, using a low-poly Three.js-style presentation. The scene is a compact Central Plaza / Phase 1 practice area under a pale blue-gray sky with fog, soft shadows, and a dark translucent glass HUD. The player is a simple stylized skateboarder: dark blue capsule-like body, warm skin-tone spherical head, mint-green half-dome helmet, and a modeled skateboard beneath them. Keep the camera in a third-person follow view behind and slightly above the player.

Build one enclosed plaza layout on a large rectangular ground: a gray-green plaza surface, a dark asphalt street loop and cross street through the middle, a concrete skatepark deck on the right, a concrete beginner zone on the left, and dealer/workshop floors along the far side. Add low-poly environmental props visible in the source: several trees around the perimeter, stairs in the beginner area, metal rails (low and high), starter blocks, wooden ramps, a funbox, a metal ledge, and a quarter pipe in the skatepark. The skatepark has two angled ramps, a central funbox and ledge, and a quarter pipe toward the back/right. Along the far edge make two simple building fronts: a CONCESIONARIO (dealership) with a glass-like front and mint sign, and a TALLER (workshop) with a door and yellow sign. Add a SKATEPARK world sign. Use basic boxes, cylinders, ramps and imported/placeholder modeled skateboard, rails, stairs and trees if available; use concrete, asphalt, wood, metal and translucent blue glass materials.

The only functional vehicle in this phase is the skateboard. At first launch show a centered modal titled “Elige tu vehículo inicial” with three cards: SKATEBOARD (Ollie, shove-it, grind), SCOOTER (Se desbloquea en Fase 6), and BMX (Se desbloquea en Fase 6). The scooter and BMX cards can be displayed but must not be playable; selecting either should explain that Skateboard is required in this first delivery. Confirming Skateboard makes it the permanent initial vehicle on this browser/device. Also provide dealership interaction near the dealership, with a modal allowing the skateboard to remain equipped while showing scooter and BMX as disabled “FASE 6” options.

Implement third-person movement with WASD on keyboard and a virtual joystick on mobile. Use Space or a prominent SALTAR button to jump, and Shift or a TRUCO button to hold the trick input while airborne. Include a HABLAR interaction button and E key: near the dealership open the dealership modal; near the workshop open the customization modal; elsewhere show a hint telling the player to approach one of them. The player can ride around the plaza, jump, and perform repeating airborne tricks while Shift is held. Award named tricks cycling through OLLIE, SHOVE-IT, KICKFLIP and GRIND PREP roughly every half second while airborne, with points based on airtime. On landing after more than about 0.28 seconds airborne, award a “Aterrizaje limpio” score based on airtime. Each trick increases combo, adds score, and grants credits (about 35% of points); display a temporary feedback hint such as “OLLIE +25 puntos · +9 créditos.”

Add the workshop customization modal titled “Taller de personalización,” stating that purchases are saved on this device. Offer three skateboard upgrades: PINTURA VERDE MENTA for 250 credits, RUEDAS DEPORTIVAS for 400 credits, and GRÁFICO STREET for 350 credits. If purchased and affordable, save them to inventory and immediately preview them: mint paint changes skateboard mesh colors, sports wheels enlarge the board group, and the graphic slightly rotates it. Reject insufficient funds and already-owned purchases with a temporary hint. Automatically save credits, selected vehicle, quality setting and inventory in browser localStorage; do not add online multiplayer or server validation.

Use a fixed HUD matching the dark minimalist screenshot: upper-left rounded panel with “STREET TRICKS WORLD” and “Plaza Central · Fase 1”; upper-right rounded stats panel showing CR, PUNTOS, COMBO, VEL and SKATEBOARD, with mint-green values. At the bottom center show a translucent hint bar initially reading “Explora la plaza. WASD / joystick para moverte · Espacio para saltar · SHIFT para trucos · E para interactuar.” At the bottom on mobile/always-visible controls, show a circular joystick on the left and three circular buttons on the right labeled HABLAR, TRUCO and mint-highlighted SALTAR. Add Escape pause: a modal saying progress is automatically saved in this browser, with a CONTINUAR button and a QUALITY toggle between high and low; high enables shadows and low disables them. Keep the visual language dark UI panels, rounded borders, mint accent (#8df0c2), muted gray text, simple low-poly geometry, fog, directional shadows and a calm plaza practice atmosphere.

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