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Street Hustle

  • 3d
  • third-person
  • arcade
  • urban
  • pickup
  • exploration
0
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How to play

Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.

Help this game get better

Made by Michel Wurie (Student), with room for your ideas. Share what you enjoyed, what needs work, or how you could help.

Nobody has said anything about Street Hustle yet. Play it, then tell Michel Wurie (Student) what you would add next.

Your review will be public. Tell the creator what worked and one thing you would improve.

Make your own game

Street Hustle was built by Michel Wurie (Student) with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Street Hustle opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Street Hustle

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable third-person 3D urban pickup-and-escape game titled “Street Hustle.” Use a dark stylized low-poly city at dusk/night: a large charcoal ground plane under a deep blue-gray background with light fog, broad dark asphalt roads forming a cross intersection, and raised gray sidewalks along the four sides of the roads. Place simple blocky multistory buildings around the streets in muted blue, purple, teal, brown, and green-gray colors, each with a slightly smaller dark roof slab. Use soft shadows, warm directional light, cool ambient/rim lighting, and a clean arcade-like presentation.

The player is a blocky humanoid character loaded as a stylized character model, starting at the center of the intersection at world position (0, 0, 0). Use an over-the-shoulder/third-person follow camera approximately 8 units behind the player, with a moderate perspective field of view. The player can move in the horizontal plane with WASD or arrow keys, run while holding Shift, and jump with Space; on mobile, provide a touch joystick. Keep the movement responsive and allow jumping with gravity. The character should have an idle animation when standing and cast/receive shadows.

Set the objective marker on the far side of the intersection at approximately (12, 0, 12): a glowing green, flat cylindrical package pickup surrounded by a bright yellow rotating ring. The HUD mission initially says “Reach the yellow marker and grab the package.” When the player comes within about 1.35 world units of the marker, automatically collect it: hide the marker and ring, add 
00 cash, set a one-star wanted level, and briefly show a yellow toast notification reading “Package secured +
00.” Do not require an interaction button; proximity completes the pickup. After the package is collected, the mission text changes to “Package secured — lose the heat or keep exploring.” The wanted display should start as five empty stars and show one filled yellow star after pickup. If the player travels more than 20 units from the city center/origin after collecting the package, clear the wanted level back to zero and briefly show “Heat lost.” There are no combat mechanics, weapons, police, enemies, or health system. Include three ambient blocky NPC pedestrians positioned near the roads (around (-9,-2), (9,2), and (2,-11)); give them idle animations and make each drift subtly around its starting position. Include one green cargo truck parked near (-12, 0, 3), rotated along the street, as environmental decoration. Build a minimal dark translucent HUD overlay: a rounded panel in the upper-left with the yellow uppercase title “STREET HUSTLE,” a large “$0” cash counter initially, the mission text beneath it, and a five-star wanted indicator rendered as outlined yellow stars. In the upper-right, display temporary toast messages that slide/fade in. At the bottom center, show a pill-shaped hint bar with exactly: “WASD / arrows to move · Shift to run · Space to jump · touch joystick on mobile”. Keep the canvas full-screen and responsive, with the HUD overlaid without blocking gameplay. Use the title “Street Hustle” in the document/window title.

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