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Arcade › Street Heat
Click the game above and it runs right here in your browser. No download, no installer, no account needed. mathewbarletta10 built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Street Heat yet. Play it, then tell mathewbarletta10 what you would add next.
Street Heat was built by mathewbarletta10 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Street Heat opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a simple playable third-person 3D exploration game titled "Street Heat". Render a blocky, low-poly city slice with an overcast blue sky/background and light fog. Use a perspective camera following the player from behind at about 8 units away, with drag/touch look controls; on mobile provide a virtual joystick-style movement interaction. The player is a blocky humanoid street runner using a Kenney-style blocky character model, centered on a straight city road and casting a shadow. Start the player at approximately (0, 0, 20). Build the environment as follows: a dark charcoal asphalt main road, roughly 13 units wide and 76 units long, centered on x=0 and running along the z axis. Add small yellow dashed center-line marks down the middle at regular intervals. Put broad gray sidewalks on both sides, around x=-8.3 and x=8.3, and a darker gray city ground plane around the road. Place simple large block masses and several tall, low-poly commercial building models along both sides of the street: buildings near (-16,-4), (16,-10), (-16,18), and (16,16), with varied heights/scales. The city should read clearly from the road while remaining sparse and uncluttered. Place a red/orange getaway sedan ahead of the player, around (3, 0, 7), oriented along the road, using a simple low-poly sedan model. It is a visual exploration landmark, not a drivable vehicle and not an enemy: there is no combat, collision mission, traffic system, score, timer, health, or win condition. The core goal is simply to walk around, scout the sedan, and explore the city slice. Implement third-person character movement with WASD and arrow keys, running while holding Shift, and jumping with Space. Movement should be responsive, with walking speed around 7, jump speed around 9, and downward gravity around -22; support slopes up to roughly 42 degrees. Keep the character animated with an idle animation when standing. Use soft shadows, a warm directional sun, cool hemisphere fill light, ambient occlusion-like shading from shadows, and a clean stylized low-poly aesthetic. Overlay a noninteractive HUD. In the upper-left, show a dark translucent rounded panel with the large uppercase title "STREET HEAT", the text "Walk the block, scout the getaway sedan, and explore the city slice.", and a bright red rounded instruction tag reading "WASD / ARROWS • SHIFT RUN • SPACE JUMP". At the bottom center show a dark translucent rounded hint reading "Drag to look • joystick on mobile". The HUD should be white/light blue text, compact, and remain fixed over the 3D view.