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Arcade › Street Heat
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Benjamin Conde built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Street Heat yet. Play it, then tell Benjamin Conde what you would add next.
Street Heat was built by Benjamin Conde with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Street Heat opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-playable 3D arcade driving game titled “Street Heat.” Use a low-poly, stylized nighttime/dusk city viewed from a high third-person chase camera behind and above the player car. The scene should use a dark blue-gray background with atmospheric fog, warm directional sunlight/highlights, soft shadows, and a broad flat city ground. Build a repeating grid of dark asphalt roads: vertical and horizontal road strips crossing through the city, with raised gray sidewalks along the edges. Place chunky low-poly rectangular buildings in muted blue, slate, purple, and teal tones between the roads, plus simple street lamps around the city with warm yellow lamp heads. Keep the visual style clean, geometric, and arcade-like. The player is a compact sporty sedan, visibly red/orange with a light windshield/hood area, driving on the city grid. Start it near the center of the bounded city, facing forward. The camera smoothly follows from behind at roughly 10 units back and 8 units high, looking toward the car, and updates as the car turns. Let the player drive with WASD or arrow keys: up/W accelerates, down/S reverses/brakes, left/A and right/D steer, and Space activates a strong handbrake/rapid deceleration. Clamp the car to the playable city bounds. Also provide touch/mobile controls at the lower right: a four-button directional pad with up, left, down, and right arrow buttons, plus a red “BRAKE” button. Include an R/restart keyboard command. The objective is a short heist-and-escape loop. At the beginning, show a glowing green circular ring/torus target on the road at approximately (12, -12) in the city. The HUD mission text says “Steal the green car. Lose the heat.” When the player drives within about 2.1 units of this green target, hide the ring, mark the vehicle as stolen, award $500, set the heat level to 3/5, and display a centered notification: “Vehicle acquired. The sirens are awake.” Spawn/use three police cars placed around the city (approximately at (14,14), (-18,12), and (18,-18)); after the theft they chase the player by moving toward the player and turning to face them. Police pursuit speed should be about 2.4 plus a small amount based on heat. If police are within 7 units, gradually increase heat up to a maximum of 5 and slightly reduce player speed. If all police are farther than 22 units, gradually reduce heat toward 1. Once the player has stolen the vehicle, the escape condition is to reduce heat to approximately 1 and return within about 5 units of the original starting point. Then mark the mission complete, award another000, and show “Clean getaway. Cash deposited.” Change the HUD mission to “Clean getaway — nice work.” Do not add shooting, pedestrians, traffic, weapons, extra missions, or other unshown systems. Use a fixed HUD overlay. In the upper-left, show a dark translucent rounded panel with a thin blue-gray border containing the orange/yellow uppercase title “STREET HEAT,” the current mission line, “Cash50” at the start with the cash amount in bright green, “Heat 1/5,” and a horizontal heat bar with a dark track and pink/red fill proportional to heat (20% at heat 1, up to full at heat 5). Centered near the upper portion of the screen, show temporary dark notification toasts for the vehicle acquisition and clean getaway events. At the lower-left show the small hint “WASD / arrows to drive · Space: handbrake · R: restart.” On restart, return the player to the center, reset speed to zero, heat to 1, cash to