Appearance
Arcade › Story Merge
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Fadi Alhasan built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Story Merge yet. Play it, then tell Fadi Alhasan what you would add next.
Story Merge was built by Fadi Alhasan with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Story Merge opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate “Story Merge,” a cozy mobile-first 2D tile-merging puzzle presented as a vertical app. Use a centered narrow layout (maximum about 520px wide) on a soft diagonal pastel background fading from blush pink to pale lavender. The visual style is gentle, rounded, whimsical, and polished: dark plum text, cream story card, white translucent surfaces, large rounded corners, soft shadows, and emoji garden icons with subtle drop shadows. At the top, show the title “Story Merge” in bold rounded type and beneath it the current chapter label in small uppercase spaced text. On the right, show a rounded trophy button with a trophy icon and the count of unlocked trophies, plus a rounded score pill showing a sparkle icon, the score, and a combo badge beginning at ×1. Below, show a cream rounded story card with a garden emoji/icon at left and a title plus descriptive text at right. Start with: - Chapter 1 · The lost garden - “A tiny beginning” - “Mira finds a seedling under the old gate. Merge little things to help the garden remember its colors.” The core play area is a 5-column by 7-row board (35 cells), with a 5:7 aspect ratio, translucent white board backing, rounded corners, and small gaps. Each cell is a rounded white/translucent card with a soft inset bottom edge and shadow. Fill a new board randomly using weighted low-level garden tokens: approximately 62% seedling 🌱, 28% leaf 🍃, and 10% flower 🌼. The complete progression token set is 🌱, 🍃, 🌼, 🌷, 🌳, 🏡, where merging two equal adjacent tiles advances the source tile one level. Only orthogonally adjacent cells count; diagonal cells do not. Support both interaction styles. A player can tap one cell to select it, then tap another cell to act, or drag a tile onto another cell. Selected tiles turn pale yellow, lift slightly, and gain a gold outline. Dragging slightly enlarges/rotates the tile; the current drop target gets a lavender background and purple outline. If two orthogonally adjacent tiles have the same level, animate the source shrinking/fading and the target pulsing, then after roughly 260ms replace the source with the next level. Replace the destination with a new random low-level tile most of the time (about 72% chance of a fresh weighted seedling/leaf/flower, otherwise a low-level tile capped around flower level). Trigger a small pop animation on the resulting tile. Award points for every merge using (merged level + 1) multiplied by the current combo. A combo increments when another merge happens within about 3.5 seconds; otherwise it returns to 1. Display feedback in a toast such as “Merged 🌱 → 🍃,” “Combo ×2! +N,” or, for high-level merges, “The garden glows!” The combo badge becomes warm orange and slightly larger at ×2 or above. If two neighboring tiles have different levels, do not merge them: swap their positions with a short horizontal swap animation. If the attempted destination is not neighboring, show a dark rounded toast saying “Drop on a neighboring tile.” Under the board, place two equal rounded action buttons: a white “💡 Hint” button and a pink/coral “↻ New day” button. Hint searches for any orthogonally adjacent equal pair, highlights a randomly chosen pair with a pulsing lavender outline, and shows “Try the glowing pair.” If there is no available pair, show “No match yet — start a new day.” Count hint uses; using Hint three times unlocks the hidden “Hidden Helper” trophy. New day resets the board, score, merge count, chapter, and combo state and shows “A fresh morning begins,” while the trophy collection remains persisted. Story progression: advance the chapter every 8 merges, using these exact chapters and text: 1. Chapter 1 · The lost garden, icon 🌱, title “A tiny beginning,” text “Mira finds a seedling under the old gate. Merge little things to help the garden remember its colors.”, need 0. 2. Chapter 2 · The bright path, icon 🌼, title “A path of petals,” text “The first flowers open. Their colors point toward a path that was hidden beneath the ivy.”, need 8. 3. Chapter 3 · The old oak, icon 🌳, title “A voice in the leaves,” text “At the end of the path, an old oak whispers about a house that needs one last spark of kindness.”, need 18. 4. Chapter 4 · Home again, icon 🏡, title “The garden remembers,” text “Mira opens the little house. The garden is not lost anymore — it is waiting for its next story.”, need 32. When entering a new chapter, open a centered dim-overlay modal with the chapter icon, title, story text, and a purple “Continue” button. Include a trophy collection modal opened by the top trophy button. It should list unlocked and locked/secret trophies as rounded white rows, dim locked entries, and persist unlocked trophy indices in local storage. The trophy definitions are: - 🌟 First Bloom — Reach 10 points - 🌈 Color Keeper — Reach 25 points - 🌳 Garden Guardian — Reach 50 points - 👑 Story Legend — Reach 100 points - 🔥 Streak Keeper — Build a ×5 combo (hidden condition) - ✨ Golden Garden — Merge a mature garden tile (hidden condition; a mature tile is level 4 or above) - 🪶 Quiet Gardener — Make 12 peaceful merges (hidden condition; 12 total merges) - 🧚 Hidden Helper — Use Hint three times (hidden condition) At score milestones 10, 25, 50, and 100, unlock the corresponding trophy and show a modal with trophy icon 🏆, title such as “10 points reached!”, text explaining which trophy was unlocked, and Continue. Unlock Streak Keeper at combo 5, Golden Garden upon merging a level-4-or-higher tile, and Quiet Gardener after 12 merges. Show brief dark rounded toast notifications when secret trophies unlock. Keep the interface responsive for mobile portrait screens, with the board occupying the flexible central space and compact spacing on short screens. Use accessible button labels and prevent page scrolling while dragging on the board.