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Arcade › Stack & Smash

Stack & Smash

  • 3d
  • arcade
  • builder
  • physics
  • demolition
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Yasmeen Kalbouneh built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Stack & Smash yet. Play it, then tell Yasmeen Kalbouneh what you would add next.

Make your own game

Stack & Smash was built by Yasmeen Kalbouneh with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Stack & Smash opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Stack & Smash

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a browser-based 3D game titled "Stack & Smash". Use a dark navy, minimalist low-poly/clean 3D presentation with an orthographic or mildly perspective camera looking down at a large square ground plane. The ground fills most of the screen and is rendered as a dark blue-gray surface covered in fine glowing blue grid lines, with brighter major grid lines dividing the space. Keep the world otherwise empty and uncluttered against a dark navy background.

The game is a simple two-phase tower interaction: the player builds a tower by placing blocks, then sends a wrecking ball through it. The top-left HUD is a large rounded rectangular dark panel with a thin muted outline and subtle shadow. It displays the bold white title "Stack & Smash", the instruction/subtitle "Build a tower, then send the wrecking ball through it.", and a highlighted yellow status line formatted "Blocks: 0 · Height: 0" at the initial state. Clicking the ground or an existing tower should place a block, as indicated by the bottom instruction bar; blocks should stack upward to form the tower and the HUD should update the block count and height.

At the bottom, show a wide rounded dark instruction/control panel centered toward the lower edge. Its left-side helper text is light gray and begins "Click the ground or tower to place a ..." (the remainder may be completed as the placement instruction). On the right are three prominent rounded buttons: an orange/yellow button labeled "Add block", a coral/red button labeled "Knock down" on two lines, and a dark slate button labeled "Reset". Add block should enable or perform block placement, Knock down should launch the wrecking-ball demolition action through the built tower, and Reset should return the scene to the empty initial state. Make buttons use bold dark text on the orange button and bold white text on the coral and slate buttons.

Use simple solid-color block geometry and a visible wrecking-ball demolition effect only when that action is triggered; preserve the clean arcade construction/demolition loop, the grid floor, camera framing, HUD typography, rounded panels, and exact labels. Start with no blocks visible and the status at Blocks: 0 · Height: 0, as in the reference.

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