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Arcade › Squishy Sky Towers
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Squishy Sky Towers was built by Logan with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Squishy Sky Towers opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a colorful third-person 3D platforming obby called “Squishy Sky Towers.” The game takes place above a bright green soft-looking circular island under a clear sky-blue background, with scattered puffy white clouds in the distance. Use a playful, polished, toy-like style with soft pastel colors, rounded geometry, strong sunlight, ambient lighting, soft shadows, and a Fredoka-like rounded UI font. Build nine separate themed towers arranged in a large ring around the island. Each tower has a chunky cylindrical colored starting base and a sign in front showing its number and name. The nine themes, in order, are: 1 Bubblegum Bounce (pink), 2 Lime Jelly (green), 3 Orange Mochi (orange), 4 Berry Blob (purple), 5 Blue Slime (blue), 6 Mint Marshmallow (teal), 7 Cherry Chew (red-pink), 8 Grape Gummy (dark purple), and 9 Golden Pudding (gold). The player starts on Tower 1’s base, with the other tower bases visible around the island and selectable by clicking/tapping them. Each tower is a vertical climbing route of approximately 11–13 floating squishy blob platforms. Platforms spiral around their tower center as they rise, with increasing height and small horizontal offsets, requiring the player to steer in midair and land on successive platforms. Make each platform a flattened, rounded blob: an elliptical soft-colored top with a contrasting white or pale accent torus/rim. Platforms gently bob up and down and visibly squash on landing, widening while compressing vertically before springing back. Include occasional small wobbling cone-shaped candy decorations beside platforms. Put a contrasting torus-knot crown above the top of every tower as the finish marker. The player is a small cute bunny character in third-person view. Prefer an animated low-poly bunny model with idle, walk, and run animation; provide a simple fallback bunny made from rounded primitive geometry if the model is unavailable: pink body, pale face, long ears, eyes, arms, and legs. The bunny moves relative to the camera and turns toward its movement direction. Apply a brief squash/stretch response when jumping or landing. Use gravity, air control, and collision detection with the circular platforms. The player can jump manually, and landing on a squishy platform automatically launches the bunny upward with a bounce, allowing it to climb. The starting base supports the player but does not provide a bounce. If the bunny falls far below the island, reset it to the nearest tower base. When the bunny rises above a tower’s top, show a victory message announcing that tower was conquered and invite the player to pick another tower; there is no combat, enemies, collectibles, timer, or health system. Use a smooth follow camera positioned behind and above the bunny, looking toward the player and the current tower. As the bunny climbs, keep the tower and route framed in view. Include responsive keyboard and mobile controls: WASD or arrow keys move, Space jumps, R restarts the current tower; on touch devices provide a translucent circular virtual joystick at bottom-left and a large yellow-orange JUMP button at bottom-right. Clicking/tapping a tower’s starting base switches to and resets that tower. Add an always-visible HUD overlay. At the upper left, show rounded translucent dark-blue pills reading “Squishy Sky Towers,” “Tower 1/9” (updating for the selected/current tower), “Height 0m” (updating from the player’s vertical position), and “Best 0m” (a persistent best height saved locally). Below them show the help text “WASD / arrows to move • Space to jump • Land on squishies to bounce higher.” Near the lower center, show a translucent dark rounded message panel with contextual messages such as “Pick a tower and climb!”, “Tower 1: Bubblegum Bounce,” “Boing! Squishy bounce!”, and “You conquered Tower 1! Try another!”, plus a rounded yellow-orange Restart button. Match the reference visual hierarchy: bright sky and pink foreground platform, soft shadows, large rounded UI, and cheerful candy-like presentation.