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Arcade › Sprout Patch
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Sam built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Sprout Patch yet. Play it, then tell Sam what you would add next.
Sprout Patch was built by Sam with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Sprout Patch opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a cozy, non-pixelated 3D chibi farming game titled “Sprout Patch.” Use Three.js-style real-time 3D with a soft, rounded low-poly aesthetic, pastel colors, smooth materials, soft shadows, and an elevated third-person camera that follows the tiny farmer from behind and above (camera roughly 8.7 units up and 8.8 units behind, looking toward the farmer). The world is a circular green meadow bounded by a simple fence, with a soft dirt path running from the farmhouse at the back of the scene toward the crop area and another path crossing the plots. Place a cozy low-poly farmhouse near the rear edge, several low-poly trees around the perimeter, and a warm pastoral sky with fog. Lighting and sky must visibly transition through day and night: begin around 6:00 AM on Day 1, with bright blue daytime, warmer dawn/evening tones, dark blue night, changing sun/moon illumination, and darker grass at night. The in-game day advances quickly in real time, approximately 34 in-game minutes per real second (about 42 real seconds per full day), automatically incrementing the day after midnight. Before gameplay, show a full-screen character creation card over the meadow. The card is creamy white with rounded corners, a large pink “Sprout Patch” title with a pale yellow shadow, the subtitle “Make your tiny farmer, then grow 7 cute crops through day and night,” three large rounded dropdowns, a green “Start Farming” button, and a small controls hint. Let the player choose Gender from Female, Male, or Ambiguous; Hair color from Blonde, Brunette, or Gray; and Skin color from Whitest, Milk, Light Chocolate, Caramel Macchiato, or Blackest. After starting, hide the card and build a tiny procedural chibi farmer: oversized round head, hair cap and bangs, dot eyes, rounded torso, capsule limbs, brown shoes, and a gender-colored shirt (pink for Female, blue for Male, purple for Ambiguous). Apply the chosen hair and skin colors. The farmer starts near the front of the farm and faces into the scene. Create exactly seven adjacent square crop plots in a horizontal row near the center/back of the meadow, each with a pale yellow raised border and brown soil inset. The seven crop types are fixed as: Carrot, Strawberry, Tomato, Pumpkin, Corn, Blueberry, and Lavender. Provide a bottom seed selector containing a button for each crop with its emoji and name: 🥕 Carrot, 🍓 Strawberry, 🍅 Tomato, 🎃 Pumpkin, 🌽 Corn, 🫐 Blueberry, and 🪻 Lavender. The currently selected seed is visibly highlighted. On desktop, Q and E cycle backward/forward through seeds; clicking/tapping a seed button selects it. Implement the core loop exactly: walk to one of the seven plots, select a seed, and use the action to plant an empty plot. Then use the action once more to water the planted crop. A watered crop grows over time, progressing through three visible procedural 3D stages: small sprout, larger plant with produce/flowers, and mature plant. Unwatered crops still progress but much more slowly, with approximately a 0.35 growth multiplier versus 1.0 when watered. Growth durations when fully watered are: Carrot 6 in-game hours, Strawberry 7, Tomato 8, Pumpkin 11, Corn 9, Blueberry 7, and Lavender 6. When mature, show several floating/spinning pale yellow sparkle shapes above the plant. Use the action on a sparkly mature crop to harvest it, remove the crop, reset the plot to empty dry soil, and award coins: Carrot 4, Strawberry 6, Tomato 7, Pumpkin 10, Corn 8, Blueberry 6, Lavender 5. Do not allow planting on occupied plots or harvesting before maturity. The nearby plot should subtly enlarge/highlight when the farmer is within interaction range. The action label must dynamically read Plant for an empty nearby plot, Water for an unwatered planted plot, Pick for a ready watered plot, Wait for a growing watered plot, and Do when no plot is nearby. Desktop controls: WASD or arrow keys move the farmer, Space performs the current plot action, and Q/E switch seeds. Mobile controls: show a translucent circular virtual joystick in the lower left and a round pink “Do” button in the lower right; the joystick moves the farmer and Do performs the current action. Keep the farmer constrained to the meadow boundary. Add a gentle walking bob and rotate the farmer toward movement. Overlay gameplay HUD should be friendly and rounded, using a Baloo-like playful font and dark brown text. At the top show pill-shaped labels for “Day 1” and the current formatted time such as “6:00 AM,” a sun/phase pill such as “☀️ Morning,” and a coin pill such as “🪙 0.” Show a help panel on desktop reading essentially: “Easy farm loop: choose a seed, walk to a plot, press Space / tap Do. Water planted seeds once — harvest when sparkly.” On small/touch layouts hide that help panel, move the seed bar upward above the mobile controls, and show the joystick and Do button. Use warm cream HUD panels, yellow selected-seed styling, pink action button, green start button, and soft shadows throughout. The game is an interactive playable farming loop with no combat or enemies; the goal is to plant, water, wait through the day/night clock, harvest crops, and accumulate coins.