Arcade › Vybe Hollow
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Otto Ramon Bohon Jr. built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Vybe Hollow yet. Play it, then tell Otto Ramon Bohon Jr. what you would add next.
Vybe Hollow was built by Otto Ramon Bohon Jr. with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Vybe Hollow opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a gentle, low-poly third-person 3D exploration game titled “Sprout Hollow.” The scene is a small circular pocket garden under a pastel teal sky, with soft atmospheric fog and warm, stylized lighting. Use a large flat green circular ground area and a broad tan circular/ring-shaped walking path around the central lawn. Add soft shadows throughout. Scatter simple low-poly garden props around the perimeter: blocky dark-green trees with brown trunks, small yellow flower clusters on thin stems, mushrooms, and rocks. Also place seven floating/bobbing golden-yellow faceted sunberries around the garden at varied positions; they rotate slowly and gently bob up and down. The player is a very simple stylized gardener avatar: a short blue capsule-shaped body with a rounded bottom and a small yellow-orange cone hat, viewed from behind in an over-the-shoulder/third-person camera. Start the player near the front/southern side of the garden, with movement constrained to the garden area. Support WASD and arrow-key movement for wandering, Space for a hop/jump, and a third-person follow camera positioned behind and above the player at roughly 8 units distance. The camera should smoothly follow the player and show the garden ahead. A companion called the sprout stays in the garden and follows behind the player with smooth, delayed movement. It is a cute low-poly pink rounded creature with a pale cream belly, two small dark eyes, green cone-like ears, and translucent pale-blue wing-like side shapes. Give it a subtle idle sway. When cared for, briefly show a glowing pink heart above it and make the companion visibly react; display the message “Your sprout wiggles its ears. The garden feels a little warmer.” Care for the sprout using E or a large touch-friendly bottom-right button labeled “Care for Sprout.” Limit caring with a short cooldown of about 1.1 seconds. Each care action increases mood by 12, capped at 100. The main collection mechanic is gathering sunberries: when the player gets within about 1.25 units of a visible sunberry, collect it, hide/remove it, increase the Seeds counter by 1, increase mood by 3 up to 100, and show the message “A sunberry! Your sprout chirps happily.” Start with Seeds 0 and Mood 58. Mood text should be “Sleepy” below 49, “Curious” from 49 through 78, and “Delighted” above 78. Mood should be represented by a horizontal meter filled from 0–100 with a green-to-yellow gradient. The garden has a simple day/night-like color cycle over 75 seconds: gradually vary the warm directional sunlight and interpolate the sky/fog between a bright mint-teal daytime color and a dark blue nighttime color. At each 75-second cycle, increment the day counter and show “Day [number]: new light spills into Sprout Hollow.” Start at Day 1. Do not add combat, enemies, inventories beyond the Seeds count, quests, dialogue systems, or extra mechanics. Build a fixed HTML overlay HUD with translucent dark rounded cards and cream text. At the top-left show “Sprout Hollow” and the subtitle “A pocket garden for gentle little companions.” At the top-right show “Day 1 · Seeds 0,” the current Mood label, and the mood meter. At the lower center show the current instructional/status message, initially “WASD / arrows to wander · Space to hop · E to care for your sprout.” At the lower-right show the rounded yellow “Care for Sprout” button, especially usable on mobile. Use a cozy, calm, toy-like low-poly aesthetic, soft shadows, rounded UI, and no menus or loading screen.