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Skybound Sprint

  • 3d
  • parkour
  • platformer
  • mobile
  • third-person
  • arcade
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Skybound Sprint yet. Play it, then tell the creator what you would add next.

Make your own game

Skybound Sprint was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Skybound Sprint opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Skybound Sprint

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild “Skybound Sprint” as a mobile-friendly third-person 3D parkour game in Arabic (RTL UI), set above a deep navy sky with atmospheric fog and soft clouds. Use a follow camera behind a human avatar, with one virtual movement stick/third-person movement control and a large circular jump button at the lower right; keyboard Space should also jump. The player runs and jumps across a linear chain of floating islands, with simple automatic edge-climbing assistance when jumping/falling close to a nearby platform. Falling below the level respawns the player at the starting island and increments a respawn/failure state; if the player has a temporary shield, consume it and save the player from the fall instead.

Build the environment from stylized low-poly floating islands: each island has a colored rectangular top surface and a large dark faceted rock/cone underside. Arrange the main route forward along the Z axis: a green starting island around (0,7,8), then smaller islands around (0,8.5,-5), (7,10.5,-16), (-3,13.2,-27), (6,16.3,-38), and a larger golden finish island around (-4,20,-50). Include a few smaller side/stepping stone islands and a translucent cyan glass shortcut platform near (4,12.4,-23.3). The glass platform visibly shakes when landed on and disappears/breaks after two landings. Add a few stylized trees, crystals, and rocks on the islands, plus numerous faint translucent cloud puffs below/around the route.

Place five rotating glowing beacon collectibles on the first five route islands, made visually from a luminous orange-gold ring and faceted octahedral core. HUD at the top should show “0 / 5” (updating to the number reached) and the title “SKYBOUND SPRINT,” with a small Arabic instruction indicating running, jumping, and automatic edge grabbing. When the player gets within roughly two units of a beacon, mark it reached, increment the counter, and display a temporary toast such as “منارة جديدة وصلت”; after all five, display “اكتمل المسار!” and briefly give a finish celebration/cinematic state.

Include four human NPCs using animated low-poly casual character models: a guide near the start who subtly moves back and forth ahead of the player; a launch NPC on a side island around (-7,10.9,-13) who, on proximity, boosts the player upward and forward and grants a temporary shield, with a toast “دفعة طاقة! والدرع مؤقت”; a checkpoint NPC around (-2,14.3,-27) who displays “نقطة حفظ مضيئة” once approached; and a finish NPC near the final island who turns during the brief end celebration. Use idle animation for stationary NPCs and walk/run animation for the guide.

Use a polished but lightweight mobile rendering style: Three.js-like physically based materials, soft directional sunlight, hemisphere fill light, dynamic shadows, ACES filmic tone mapping, subtle blue atmospheric fog, and a dark blue background. Island tops should use varied mint, cyan, blue, lavender, and gold colors; rocks should be dark slate; beacons should emit orange-gold light; glass should be transparent pale cyan. Keep the visual language low-poly, clean, and readable.

Before play, show a fullscreen Arabic main menu over a blurred/dark radial navy background. Center a rounded translucent dark card titled “SKYBOUND SPRINT,” subtitle “باركور بسيط فوق جزر عائمة,” and buttons: a full-width teal gradient “ابدأ اللعب أوفلاين,” plus “أونلاين تجريبي,” “الشخصيات والمظاهر,” and “إعدادات التحكم.” Offline mode restores and saves the reached-beacon count in local storage. The online button is explicitly only a local demonstration and should show a message that real multiplayer requires a server; do not invent actual networking. The skins button cycles through three player color palettes and reports the selected appearance. Settings should expose a camera-sensitivity slider from 0.6 to 1.5 and save it locally. Once playing, hide the menu and show the HUD, lower-right jump button, and Arabic bottom hint: “العصا اليسرى للحركة · زر القفز للقفز والتسلق · اقترب من الشخصيات للتفاعل.”

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