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Sky Verb Run

  • 3d
  • first-person
  • platformer
  • educational
  • parkour
  • quiz
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Mitsi Jazmin Rodriguez Reyes built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Sky Verb Run was built by Mitsi Jazmin Rodriguez Reyes with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Sky Verb Run opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Sky Verb Run

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild a first-person 3D educational parkour game titled “Sky Verb Run.” Use a dark navy sky/void background with atmospheric fog, soft shadows, a bright hemisphere/directional light setup, and a clean browser HUD over the 3D view. The player is an unseen first-person avatar with FPS movement: WASD or arrow keys to move, Space to jump, gravity, and collision against the floating platforms. Set movement around 6.5 speed, jump around 8.6, and strong gravity so jumping between platforms feels light but arcadey.

Create a linear route of four large floating sky islands arranged forward along the negative Z axis and gradually rising: island 1 at approximately (0,0,0), island 2 at (2.2,3.8,-13), island 3 at (-2.5,7.5,-27), and island 4 at (1.7,11.3,-42). Each island is a roughly 9.4 by 10.5 rectangular top slab with a different vivid pastel color (teal, blue, lavender, orange), a dark blue-gray faceted/conical underside tapering downward, and a thin glowing pale-cyan rim around its top. Add simple low-poly tree props on/near the islands, and scattered translucent pale-blue procedural cloud blobs in the surrounding sky. At the far end of each island, show a glowing golden/orange torus gate, oriented vertically, as the visible route marker.

Use a forward-facing first-person camera so the floating island surface and upcoming platforms are visible, with fog making distant islands fade into the navy atmosphere. The main interaction is reaching the next island/gate area. Detect when the player is near each island and above its surface, advance the island progress, and pause movement while a checkpoint quiz is open. The game has four islands and a top-right progress indicator reading “ISLAND 1 / 4” initially, with a horizontal cyan-to-yellow progress bar that fills as the route advances. The top-left glassy dark panel says “SKY VERB RUN” and “Parkour through the past participle families.”

At the start, display a centered instruction near the upper-middle: “WASD / arrows to move · Space to jump · reach the glowing gate”. When a checkpoint is reached, show a wide dark translucent rounded quiz panel near the bottom center titled “Verb family checkpoint,” with the prompt “Group this verb with the family that matches its past participle.” Display one verb pair in large yellow text and three rounded answer buttons. The three possible families are exactly: “regular -ed”, “-en / -n forms”, and “vowel-change irregulars”. Use these checkpoint pairs in sequence: play → played, then go → gone, then sing → sung (the implementation may rotate through the listed examples per checkpoint). The correct family button is highlighted warm yellow while other buttons are pale cyan; clicking a wrong answer changes that button to “Try again” and dims it without closing the quiz. Clicking the correct family increments the score, closes the panel, and shows a brief message such as “Nice grouping — keep running to the next island!” Movement resumes. Show a small footer in the quiz panel: “Families: regular -ed · -en / -n forms · vowel-change irregulars”.

Use glassmorphism UI panels with rounded 14px corners, subtle cyan borders and shadows, white/cyan text, and yellow highlights. Keep the scene and interface minimal and polished, with no enemies, weapons, timer, lives, or other invented systems. The core loop is run and jump across the colored floating islands, answer the past-participle family checkpoint questions, and complete the four-island ascent.

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