Appearance
Arcade › Saudi Discovery
Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Saudi Discovery yet. Play it, then tell the creator what you would add next.
Saudi Discovery was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Saudi Discovery opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based 3D third-person exploration and learning game titled “Saudi Discovery.” Use a bright low-poly/stylized Three.js-like presentation with a sky-blue background, warm desert lighting, soft shadows, light fog in the distance, and a large sandy square world. The camera follows behind and slightly above a small stylized female tourist avatar with a blocky low-poly body, dark oversized hair/head shape, mustard-yellow top, blue trousers, and brown shoes. The avatar starts on the south end of a long dark paved road and can walk, run, and jump around the kingdom-themed environment. Use WASD or arrow keys to move, Shift to run, Space to jump, and E to interact; also provide a visible nearby interaction button when the player is close to a learning stop. Keep the camera in a third-person follow view. Build the environment around a central dark road running north-south, with three distinct learning plazas/stops. On the west/left side, create a heritage village near (-22, 0, 0): four warm reddish-brown mudbrick towers with slightly projecting gold-colored flat caps, a gold gate with a dark doorway, and several simple palm trees. Label this area “AlUla & Heritage.” On the east/right side, create a culture oasis near (22, 0, 0): a small turquoise circular pool, ringed by palms, plus a simple white majlis building with a gold roof. Label it “Culture & Languages.” At the north end, create a futuristic smart-city area near (0, 0, -30): seven narrow teal and translucent blue-green glass towers of varied heights with gold crowns, plus a white innovation hub with a gold accent strip. Label it “Smart City Lab.” Add sparse stylized trees and rocks around the outer sandy terrain as background scenery. At each of the three locations, place a floating numbered discovery marker: a glowing colored ring on the ground, a small glowing center, and a translucent vertical light beam. The markers should gently rotate/pulse and have floating labels “1”, “2”, and “3.” The player must approach within roughly 3–4 world units and press E or the on-screen “Open challenge” button to open that stop’s educational quiz. Track completion, with each stop counting only after the correct answer is selected; incorrect answers display explanatory feedback and allow the player to try another answer without completing the stop. Implement these exact three quiz stops and bilingual dialog presentation. Stop 1 is “HERITAGE STOP,” titled “Decode the past,” with the question: “Which material helped traditional Najdi houses stay cooler in the desert?” and Arabic text: “ما المادة التي ساعدت البيوت النجدية التقليدية على البقاء أبرد في الصحراء؟” Choices: “Mudbrick” (correct; feedback: “Correct — thick earthen walls slow heat transfer.”), “Steel glass” (incorrect; “Try again — that is more common in modern towers.”), and “Ice blocks” (incorrect; “Try again — ice would not survive the climate.”). Stop 2 is “CULTURE STOP,” titled “Language bridge,” with the question: “A new friend says ‘Marhaban!’ What does it mean?” and Arabic text: “يقول لك صديق جديد: «مرحباً!» ماذا تعني؟” Choices: “Hello / welcome” (correct; “Correct — مرحباً means hello or welcome.”), “Good night” (incorrect; “Try again — that is تصبح على خير.”), and “Thank you” (incorrect; “Try again — that is شكراً.”). Stop 3 is “FUTURE STOP,” titled “Smart city thinking,” with the question: “Which technology can help a city save energy by adjusting lights automatically?” and Arabic text: “ما التقنية التي تساعد المدينة على توفير الطاقة عبر ضبط الإضاءة تلقائياً؟” Choices: “Sensors + AI” (correct; “Correct — data helps systems respond intelligently.”), “More traffic” (incorrect; “Try again — traffic adds energy use.”), and “Brighter lights all day” (incorrect; “Try again — that wastes energy.”). After a correct answer, show a Continue exploring button, close the dialog, increment the completed count and score, and leave the stop available visually but no longer count it again. Add a fixed glassy dark HUD over the scene. In the upper-left show a rounded dark translucent panel with “Saudi Discovery” and the subtitle “Heritage • Culture • Tomorrow.” In the upper-right show a rounded dark status panel with a contextual zone label, a horizontal progress bar, and “0 / 3 challenges” initially; fill the bar from 0 to 100% as the three correct challenges are completed, using a warm gold-to-teal gradient. When near a stop, show a centered dark prompt near the lower middle with the stop name, “Press E or use the button to learn,” and an “Open challenge” button. Show a bottom-left control legend: “WASD / arrows to explore • Shift to run • Space to jump • E to interact.” Use rounded panels, muted blue-gray text, gold primary buttons, teal accents, and Arabic text in a right-to-left green/teal style. The overall tone should be an educational Saudi-themed discovery tour, with no combat, enemies, weapons, or lives.