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Sarhad Sniper Live

  • sniper
  • tactical
  • mobile
  • story
  • offline
  • military
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Amit built it with Cinevva, so it works on a phone or a tablet too.

Discussion

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Make your own game

Sarhad Sniper Live was built by Amit with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Sarhad Sniper Live opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Sarhad Sniper Live

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a mobile-first offline sniper game titled “Sarhad Sniper,” with the subtitle “Rudraa holds the border.” The visual identity is cinematic, warm, and dramatic: the home screen uses a full-screen illustrated portrait of Rudraa, a dark-haired man with a large face in close-up, against a dusky brown-to-deep-purple sky and angular mountain silhouettes. Overlay a centered, vertically stacked home UI. At the top-left/upper-middle show small spaced lettering “A THINKINGAPPS GAME,” then a very large cream “SARHAD” title and large golden-yellow “SNIPER” title on the next line, followed by “Rudraa holds the border.” Use rounded rectangular buttons with gold borders and subtle shadows: a prominent gold gradient PLAY button, then dark translucent CHAPTERS and SETTINGS buttons. At the bottom show the small muted line “Free · no sign-in · no ads · plays offline.” Make the layout responsive and touch-friendly, preserving this portrait composition on mobile.

Implement the app as a set of screens: Home, Chapters, Settings, Results, and Pause, with smooth transitions and a loading screen that says “SARHAD SNIPER” and “Loading the valley…”. Chapters should be a selectable mission list; the game HUD identifies the first mission as “SUNSET WATCH” with the objective “Scout the valley.” Results must support “MISSION COMPLETE,” a star rating, mission statistics, NEXT MISSION, PLAY AGAIN, and CHAPTERS. Pause must provide RESUME, RESTART MISSION, and QUIT TO CHAPTERS.

The mission gameplay presentation is a landscape/immersive tactical sniper interface. Render the valley scene behind the HUD and provide the controls shown by the interface: a SNIPER weapon button displaying ammo in the format “5 / 25,” a FIRE button, a SCOPE button, and optional COVER, BINO (binoculars), and FIRST AID controls. Include a top HUD with horizontal health and armor/status bars, mission name and objective, a tactical MAP button, and a PAUSE button. Include an aiming reticle/free crosshair; when scope is activated, show a dark circular sniper scope overlay with horizontal and vertical crosshair lines, a central aiming dot, mil markings, a range readout in meters, and “x8” zoom. Include a binocular overlay with two circular lenses and text indicating binoculars are held on an enemy to mark them, plus a binocular range readout. Include subtle vignette, hurt, muzzle-flash, and fade effects.

Add a tactical map overlay opened from the map button. It should be labeled “TACTICAL MAP,” show an explored percentage, and have a close button. Include the visible legend categories: red diamond enemy, green circle objective, blue civilian, and yellow triangle Rudraa. Build the mission around scouting/identifying targets in the border valley and sniper interaction, but keep the interface and behavior faithful to the controls and labels above rather than adding unrelated systems. Use a restrained military UI palette of charcoal/black translucent panels, cream text, gold highlights, and red/green/blue/yellow map markers. Settings should include Music, Sound effects, Story narration voice, Aim sensitivity from 0.4 to 2 with a default of 1, and Graphics choices Auto, High, and Low (faster). Ensure all controls work on touch screens and the game is playable offline without sign-in, advertising, or mandatory account systems.

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