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Arcade › Safari de la Sabana

Safari de la Sabana

  • 3d
  • third-person
  • exploration
  • safari
  • low-poly
  • casual
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Adrián García Fernández built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Safari de la Sabana yet. Play it, then tell Adrián García Fernández what you would add next.

Make your own game

Safari de la Sabana was built by Adrián García Fernández with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Safari de la Sabana opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Safari de la Sabana

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable 3D third-person exploration game titled “Safari de la Sabana,” with Spanish-language UI. The player controls a small stylized olive-green safari jeep/explorer vehicle in an open African savanna park. Use a follow camera positioned behind and above the vehicle, with a moderately wide perspective view. The vehicle should be assembled from simple low-poly shapes: an olive-green rectangular body, a dark green/charcoal raised cabin, and four small dark wheels. Start the player at approximately the southern end of a broad safari track, facing toward the park.

World and environment: make a large flat ochre/tan savanna ground plane with a lighter sandy rectangular track running through the center. Add a blue circular waterhole ahead in the park, surrounded by a sandy raised-looking rim. Scatter low-poly environmental props around the field: palm trees, bushes, and blocky rocks. Place them in irregular clusters on both sides of the track and around the waterhole, leaving enough open space to drive/walk. The visual style is colorful, simplified, low-poly/casual 3D, with soft shadows, warm sunlight, ambient fog, and a muted sage-green sky/background. Use a perspective camera and shadow casting/receiving for the vehicle, animals, trees, bushes, and rocks.

Animals and objective: load or create stylized low-poly/cube-like animal models for one elephant, one giraffe, and two lions. Place the elephant toward the left rear/side area of the park, the giraffe toward the right side farther ahead, and lions in separate distant areas (one right/back and one left/back). Animals should idle/animate if possible and gently wander around their home locations using small sinusoidal movement, without leaving their general zones. The goal is to explore and approach the animals without frightening them. Count a species as discovered when the player comes within roughly 6 world units of it; count unique species only, so the two lions contribute one “lion” discovery. The game is complete when elephant, giraffe, and lion have all been discovered: show “¡Safari completado! Has visto toda la fauna principal.”

Movement and controls: support keyboard WASD and arrow keys for movement, Shift for faster running, and Space for jumping. Support mobile play with an on-screen virtual joystick and jump button. The vehicle/player should move at a comfortable exploration speed, with jumping governed by gravity. Keep the third-person camera following the player as they move around the track and terrain. There is no combat, weapon, enemy attack, timer, health, or score system; the central mechanic is exploration and proximity-based wildlife discovery.

HUD: overlay a fixed Spanish interface without blocking gameplay. In the upper-left, show a dark translucent rounded panel with the title “Safari de la Sabana,” the instruction “Explora el parque, encuentra a los animales y acércate sin asustarlos.”, an amber pill reading “Avistamientos 0 / 3” (updating to 1/3, 2/3, and 3/3), a horizontal progress bar, and a status line initially reading “Busca elefantes, jirafas y leones.” As the player approaches/discovers species, update the status to indicate nearby/discovered animals, such as “Cerca de: elephant, lion,” and after all three species are found show the completion message. In the upper-right, show the control hint “WASD / flechas · Shift corre · Espacio salta” and “En móvil: joystick y botón de salto.” Place a small circular crosshair at screen center and a bottom-center dark rounded hint pill reading “Camina por la sabana y descubre la fauna.”

Lighting and atmosphere: begin in a warm morning/daytime state with a sage sky, golden ground, and soft directional sunlight. Add a gradual looping day/night cycle over roughly 90 seconds: transition through warm sunset colors into a dark blue night sky/fog and then back to daylight, changing sun position, intensity, colors, ambient illumination, and fog. Preserve the readable colorful low-poly safari presentation throughout. Make the game immediately playable on load and ensure the discovery HUD updates continuously as the player and gently moving animals change distance.

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