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Japon Okulu

  • 3d
  • third-person
  • school-sim
  • exploration
  • quiz
  • low-poly
  • japanese
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Click the game above and it runs right here in your browser. No download, no installer, no account needed. Ece built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Japon Okulu was built by Ece with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Japon Okulu opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Japon Okulu

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D third-person Japanese school courtyard simulation titled “Japon Okulu” (Japanese School), with a Turkish-language interface. Use Three.js or an equivalent real-time 3D engine and a perspective third-person camera following the player. The scene should have a clear, simple low-poly/stylized look with soft shadows, a pale blue sky background and atmospheric fog. Build a large green school ground plane with a long tan central path. At the far end, place a Japanese-inspired school facade: a wide cream-colored rectangular building, dark brown wooden trim/band, a dark red sloped roof, a centered dark wood entrance with a red door, and a row of small pale-blue windows across the front. At the opposite end of the path, add a red torii-inspired gate with two red posts and a red horizontal beam capped by a slightly wider brown beam. Place four stylized sakura trees around the courtyard edges (left and right, near both the gate and school): each has a simple brown rectangular trunk and several clustered pink blossom spheres. Lighting should include a bright hemisphere light and a strong directional sun that casts soft shadows from the building, gate, trees, and player.

The player is a selectable blocky student avatar loaded from three character models: a default “Kız öğrenci” (girl student), plus “Öğrenci A” and “Öğrenci B.” Put the player at the courtyard entrance area and follow it from behind in third person. The avatar should be scaled consistently, face into the scene, cast and receive shadows, and use idle and walk animations. Provide movement with WASD and arrow keys; support mouse dragging to rotate the camera and the mouse wheel for zoom. Include a camera-distance range slider with a range of 5–14 and default 8. Movement should be smooth and use gravity/jump-capable third-person controls, even if jumping is not a prominent UI feature.

Add a fixed Turkish HUD over the game. In the upper-left, show a dark translucent rounded panel titled “Japon Okulu,” a lesson score line initially reading “Ders puanı: 0 / 3,” a status line initially saying “Kız öğrenci avatarını seç.”, and an instruction line such as “WASD / oklar: yürü · fare sürükle: kamerayı çevir · tekerlek: yakınlaş.” In the upper-right, provide a dropdown avatar selector with the three avatar choices, the “Kamera” distance slider, a gold “Derse katıl” button, and a gold “Sıfırla” button. On avatar loading, update the status to say which avatar was selected (Kız öğrenci, Öğrenci A, or Öğrenci B).

The main interaction is the “Derse katıl” button, which opens a centered white rounded lesson panel containing a lesson title, a Turkish multiple-choice question, four answer buttons in a two-column grid, and a “Dersi kapat” button. Cycle through these three questions in order, then wrap around: lesson “Japon Kültürü”: “Japon okullarında öğrencilerin sık yaptığı görev hangisidir?” with answers “Sınıfı temizlemek,” “Dersleri iptal etmek,” “Çatıya çıkmak,” “Bahçeyi kapatmak,” where the first answer is correct; lesson “Matematik”: “7 × 6 kaçtır?” with answers “36,” “40,” “42,” “48,” where “42” is correct; lesson “Fen Bilgisi”: “Bitkiler fotosentez sırasında hangi gazı kullanır?” with answers “Oksijen,” “Karbondioksit,” “Azot,” “Helyum,” where “Karbondioksit” is correct. Selecting a correct answer increments the lesson score and displays “Doğru cevap! Japon okulundaki ders ilerledi.” Selecting an incorrect answer does not increase the score and displays “Yanlış cevap. Bir sonraki soruda tekrar dene.” After either answer, advance immediately to the next question and regenerate the panel. The HUD score is the number correct out of the three-question lesson sequence, while the quiz can continue cycling if the player keeps answering. Opening the lesson initially displays “Ders başladı — cevabını seç.”

Place a bottom-center dark translucent rounded message bar initially reading “Japon okulunun bahçesinde dolaş. Kamerayı fareyle ayarla.” The reset button must return the score and question index to zero, move the player back to the starting position, close the lesson panel, and set the message to “Japon okuluna hoş geldin.” The close button hides the lesson overlay without changing progress. Keep the game playable as an explorable school courtyard even when the quiz is closed, with no enemies, combat, inventory, book collection, or additional missions.

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